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Being my first game (Too ambitious for that to begin with), there will be weird stuff about it that I should address in the future ("Addressing" not the same as "fixing").

* The kids' AI simply follow's the Player's position in the level and their jump being an input is an alternative to decide when they should jump automatically.

* Least I could do is make sure later levels are fun and handle the current state of the gameplay (Since most levels currently were rushed).

* Or rewrite those yellow book texts to be more explicit.

* As for sounds, I get them from FreeSound so it depends on whether or not I find better sounds from still free-for-use places and figure out how sound can work in general.

* The cutscene could be a matter of just messing with numbers in the animation at least (Because I still don't know how to make players "control" it like a video).

Because I had some other people play my game and some managed to go beyond the first level (Since this one seems to be difficult to other of the few players).

In a way, it's all a matter of my current skills, which is why I think "if I finish this game, the next one should be more simple" and even think that maybe in the future, this game could use a remake.

In other ways: If I can't fix some current issues, least I can do is "add more good that just coexists with the bad", even if there'd still be "more bad".

I certainly think you should continue working on this, the level of craziness has a lot of value I think and may turn into something good in the future.