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This is completely insane and I do not understand anything, but I am interested in trying more. The companion-system is extremely busted though, sfx should be replaced and you need to slow down the intro-scene or make it so that you can control when it goes from one textbox to the next. 

Being my first game (Too ambitious for that to begin with), there will be weird stuff about it that I should address in the future ("Addressing" not the same as "fixing").

* The kids' AI simply follow's the Player's position in the level and their jump being an input is an alternative to decide when they should jump automatically.

* Least I could do is make sure later levels are fun and handle the current state of the gameplay (Since most levels currently were rushed).

* Or rewrite those yellow book texts to be more explicit.

* As for sounds, I get them from FreeSound so it depends on whether or not I find better sounds from still free-for-use places and figure out how sound can work in general.

* The cutscene could be a matter of just messing with numbers in the animation at least (Because I still don't know how to make players "control" it like a video).

Because I had some other people play my game and some managed to go beyond the first level (Since this one seems to be difficult to other of the few players).

In a way, it's all a matter of my current skills, which is why I think "if I finish this game, the next one should be more simple" and even think that maybe in the future, this game could use a remake.

In other ways: If I can't fix some current issues, least I can do is "add more good that just coexists with the bad", even if there'd still be "more bad".

I certainly think you should continue working on this, the level of craziness has a lot of value I think and may turn into something good in the future.