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Movement feels unresponsive you could try and add a variable jump arc for more player control and the enemy behaviour is not consistent, sometimes they fall of ledges some times they don't sometimes they turn when they hit a wall and sometimes just on random spots which leads to a frustrating experience. If all enemies behaved in a predictable pattern players could use thier knowledge of their behaviour to complete the level. As of now its a guessing game of how they will react to the environment.

Thank you for the constructive criticism! You're spot on with the enemy behaviour, I decided to make them change direction after a random amount of time within a range. This range was different for each enemy and created even more inconsistency than having random intervals. This was definitely a bad move, but I'm glad I made it now and know not to pull it again. I don't get what you exactly mean by variable jump arc. Mind elaborating?

In a lot of platformers the player can effect the jump height by holding or releasing the jump button. Holding longer will results in a higher jump and a quick tap on the jump button will result in a shorter jump :)

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I loved the inconsistency. It really gave personality to the red squares. Trying to outmaneuver them was fun and challenging.