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Thanks for the feedback. All of the points are spot on, I especially like point two I hadn't thought of that before. I've been pondering adding a break roll similar to the dash but less powerful which would give the player greater movement potential and more of a parkour feel and use the animation while passing through the platforms. 

Struggling to get motivated at the moment trying to re-factor my movement scripts into Unity's  new Input System. And your positive comments have really helped me get back on track.

Thanks again appreciated

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No worries, there is great potential in your stuff, I will keep testing as you update your project! I think "hollow knight" but cozy as hell could be a good thing to aim for. Also, I am finally aaaalmost finished with my DEMO2 build. Some light featurecreep pushed it further as I have worked quite a lot on  "the dark way" to play the game. 

ITS OUT :D

Deleted 1 year ago