Just tried out your new build! I have to say that the movement of Aplomb has improved a lot, or I am misremembering how it felt last time. It is really fun to jump around now and movement feels more fluid and like you as the player have more control. Anyhow, here is my feedback!
- Moving down platforms feels a bit wonky. I have two suggested fixes, but it is a matter of taste.
1: Slow down the movement while you are going through a platform, it feels too sudden, also make it a tad easier to activate, sometimes I have problems getting it on the first try.
2: Make it so that if you are in the air and pushing the down key you go through it automatically, not landing at all.
- Wall jumping is a bit wonky as well, I think the solution is to increase the delay after a walljump until you can walljump again so you can't spam it too hard.
- Make the falling platforms a bit more obvious, the “dust bubbles” are good but it does not instinctively give the player the information that “this platform falls”. Perhaps make them look old or something.
- When you learn dash, add LEARNED DASH or something like that.
- Begin the rolling animation in the dashing earlier, probably will look best if he rolls the entire movement.
- Explain the collection aspect of the game, playtesters will miss this, I did when I tried it earlier.
- Extremely cozy music in time trial 2.
- In time trial 2 mode one of the traps is unintentionally asymmetrical. It is one of those spikethings on a stick moving up and down towards another spikething.
Overall, I can see this as a much cozier Hollow Knight in the future, the improved movement really makes the level of fun much higher. I think movement, and things like how the dashing, walljumping and going through platforms feels is going to be the key to your success.