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(+2)

Overall, I nice take and mix on the Theme of the Jam (being "Only One") as well as the "Time Moves When you Move" Concept, presented in a bit more of a turnbased style. I like it ^^.

It's a Nice Pixel art nice aesthetic, although it perhaps could do with a bit more animations and possibly a different, less brownish colour scheme, otherwise I get the time constraint and overall I like it. I like the little character that you guys used ^^.

I quite like the turnbased movement, although I think the only issue with it being the idea you have to attack before the skeletons can, while it might work for the Swordsmen, I'm unsure whether it translates well for the Archers, who I had trouble getting into position for, perhaps the priority shouldn't switch depending on where you are on the map? Although I imagine it was designed like this mainly to make it a bit more difficult, perhaps it's something to revise as it was kind of confusing.

The Overlaying Tracks are always welcome and it was a very nice track overall, very calm which fits greatly for this sorta puzzle game.

There was 2 bugs I encountered, one where the entire screen would black out and I'd have to restart the webpage, and one where a skeleton wouldn't fall down one of the crumbling tiles after it had been stepped on already, although it was nothing that didn't effect the game too much.

Good Job here guys! It was an enjoyable, puzzling experience! An Interesting take on the ideas explored! ^^

(+1)

Wow, thanks for the incredible feedback!
Yeah, I agree the colour scheme could need some spicing up, more vibrant colours for the blocks against the background :)
Yeah, turn priority is a complaint we've received a lot, haha, and we're working on fixing that, by making it clear when the archer is firing (he has a cooldown), and how we're going to explain turn priority. As the rules make sense, and the turn priority make it challenging, it's just many people did not understand it, so we need a better tutorial :p
Thanks for the comment about the soundtrack :) I made it!
Yeah, I've had the black screen bug before, however it's something to do with HTML and I can't seem to figure it out - I'll look into the crumbling tiles one though, I've never seen that before.
Thank you for the extensive feedback! I love seeing this kind of stuff rather than just short simple responses :)