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(3 edits) (+1)

Cool game. It feels kinda like The Forest. I think you were inspired by the movie Descent which also inspired that game. Anyway, lox res textures make the visuals very blurry, for a moment i thought you wanted to capture the 90's boomer shooter look but i don't think that's the case here. Character moves way too fast for me. This wouldn't  be such a problem if we were using fire arms, but we only use a knife in this game and the oversensitive controls make it too hard to hit the enemies. Another issue i have with the controls are, the character doesn't feel like it's walking, it's like sliding on ice.  There needs to be some headbobbing, camera shake effect in a FPS game. Also there's no HUD in the game. You can't see how much health you have left, that's a bit of a problem. Other than that, i think it's a good project for a 7 days game jam. I appreciate your hard work and wish you luck on your future projects

(+1)

Hey, thanks for the feedback! I appreciate all the details. So for the first thing, I was actually going for a retro look, and in-engine all of the textures are pixelated. For some reason when I packaged the game, all the textures just turned blurry instead, and I didn't realize this until after the submission period had ended

Relating to the game only having a knife, I'm not sure how far through the game you got, but there is actually another crossbow weapon, so it is not only the knife. 

About the sensitivity issue you had, I didn't have sensitivity issues probably because I play on a pretty low sensitivity, so sorry about missing that. 

For the sliding on ice thing, I kinda wanted the character to feel like he's sliding, as opposed to walking, because the point of the game is to be super fast and utilize movement mechanics like slide jumps. I initially had head bobbing, but I feel like it is too distracting and doesn't really fit in a movement FPS game. For example, I don't think the game DUSK has head bobbing, and that was heavy inspiration for my game. 

Also for the not being able to see the health, your screen gets desaturated and there's a blood overlay that shows more when you're low health, but i might not have made it obvious enough, sorry about that. Thanks again for playing, and I appreciate all the feedback!