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Hey, thanks for the feedback! I appreciate all the details. So for the first thing, I was actually going for a retro look, and in-engine all of the textures are pixelated. For some reason when I packaged the game, all the textures just turned blurry instead, and I didn't realize this until after the submission period had ended

Relating to the game only having a knife, I'm not sure how far through the game you got, but there is actually another crossbow weapon, so it is not only the knife. 

About the sensitivity issue you had, I didn't have sensitivity issues probably because I play on a pretty low sensitivity, so sorry about missing that. 

For the sliding on ice thing, I kinda wanted the character to feel like he's sliding, as opposed to walking, because the point of the game is to be super fast and utilize movement mechanics like slide jumps. I initially had head bobbing, but I feel like it is too distracting and doesn't really fit in a movement FPS game. For example, I don't think the game DUSK has head bobbing, and that was heavy inspiration for my game. 

Also for the not being able to see the health, your screen gets desaturated and there's a blood overlay that shows more when you're low health, but i might not have made it obvious enough, sorry about that. Thanks again for playing, and I appreciate all the feedback!