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I feel like the idea has some potential, but the levels make it kinda hard to go all out with the speed. I can see it working similar to Neon White but with a 2D Platformer style, like mixing speed and precision for a fun speedrunning game.

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Thank you. Yeah the game is inspired by Neon White, Pizza Tower and Downwell (at least kind of). I personally feel like that the enemy design I've chosen is limiting the speed. Let me know if you have any Idea on how to improve it in future games.

I think that having less spikes or at least making them more predictable and reducing their hitbox in such a way that they can't hit you while you're still on the ground could help. Also, the default enemies have some weird properties in which sometimes they will give you a small vertical boost and sometimes they don't, making that more consistent could also help. In terms of controls I think that using the jump button to walljump would be a little bit better than just the movement keys, but that might just be my opinion. 
I really liked how you can stomp to quickly gain acceleration, using that could lead to interesting situations, and the speed boost felt really nice.

The fact that some enemies give you more vertical boost than others was a last minute solution to desgin levels to be honest. But reducing the spike hitbox seemes reasonable, since there where many complains about the hitboxes being to big. Thank you for your feedback!