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Ok, then the oxygen thing ain't a bug.

Here I have two screens so you have an idea of what my base looked like when the problem occured, just imagine less energy production to create the fact that some tiles lacked energy and started flickering. And yes, I mean really flicker, the spotlights even made their turn on/off sound, it was very weird.

imgur link with screens *click*

Think I was able to get the flickering to happen: http://imgur.com/a/xcAu9

Happens when amount of energy being produced is too close to the amount being consumed each tick/update -> frames per second variation / delta time inconsistencies -> flickering.

Going to have to think about how best to tackle that. Thanks again!