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If there's any sort of module (battery, solar panels, etc) that goes between two habitat modules, then they all get considered as being the same "base" that shares a single supply of oxygen etc. If your bases are way far apart, and nothing is connecting them, and they're still sharing oxygen levels, that's definitely a bug.

Unpowered tiles flickering: I haven't seen this yet. Any chance you could post a screenshot of the base? Is it huge? You're not just talking about the lightning icon on them I'm assuming but like... the color flashing constantly or something? O_o;

Ok, then the oxygen thing ain't a bug.

Here I have two screens so you have an idea of what my base looked like when the problem occured, just imagine less energy production to create the fact that some tiles lacked energy and started flickering. And yes, I mean really flicker, the spotlights even made their turn on/off sound, it was very weird.

imgur link with screens *click*

Think I was able to get the flickering to happen: http://imgur.com/a/xcAu9

Happens when amount of energy being produced is too close to the amount being consumed each tick/update -> frames per second variation / delta time inconsistencies -> flickering.

Going to have to think about how best to tackle that. Thanks again!