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(1 edit) (+2)

Dungeons are generating fights only?

I don't think "Start turn with token Faltering" should be a level-up goal. Half my roster had it. They're gone now, either because they were attacked multiple times in the same turn, or because they had multiple DOTs. In either case they melted before taking a turn.
Seriously, I dismissed an Adept Cleric because their goals were "Kill 20 enemies, start 2 turns Faltering, start 20 turns Silenced".

Also have a Mage who needs to "Follow 5 hypnotic suggestions" and "End dungeon dealing 300 damage". Does a single Adept dungeon have 300hp worth of enemies?

Need a way to remove Prisoner gear other than advancing in the class, or make it less onerous. A Warrior with any two items of Captivity is effectively deadweight.
...And now my Veteran Warrior is a Novice Prisoner in the middle of a Veteran dungeon.

(1 edit)

Curios have been removed temporarily while I try to implement something that works better.

There's a lot of bugs related to the Prisoner class and the uncursing that probably makes the whole process a lot more arduous. That should be fixed soon.

I'll also add a way to reroll development goals (and tone some of them down a little).

Also, multiple DoTs will trigger faltering checks only once in the future.

Start 20 turns blinded, Defeat a boss, End a dungeon with over 60 suggestibility...goodbye rouge. 

1) Equip a blindfold, that forces the blind token. One dungeon should do it. Will work better once gear doesn't get cursed again if you unequip it after cursing, oops.

2) Not implemented, oops.

3) Barely implemented, there's only one enemy that applies that now, oops.

Rerolls are coming soon.

(+1)

So I have done the start turn faltering several times, you really just need to leave a enemy alive, the peasants, mages and mortar enemies can only target the front most if they are in the front. So I just let them falter the part member then move them back. None of there attacks inflict dots, just be mindful of lust to avoid heat dot.  There is also a underwear that lower capture chance by 30% which is very good for that goal. It takes a moment, but is quite easy to pull of if you bother to focus it, honestly its one of the easier goals.