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Johannason

6
Posts
A member registered Jun 10, 2020

Recent community posts

Is the self-bondage trap room the only way to get a crotch rope equipped?

I... flew into the sun? And the game closed.

In 2.4.1 my units keep being shuffled around after combat. Usually it's a warrior in the front moving to the back, which is a very nasty surprise for the next fight. May be related to right-clicking a unit during combat to check their advancement goals?

(1 edit)

Dungeons are generating fights only?

I don't think "Start turn with token Faltering" should be a level-up goal. Half my roster had it. They're gone now, either because they were attacked multiple times in the same turn, or because they had multiple DOTs. In either case they melted before taking a turn.
Seriously, I dismissed an Adept Cleric because their goals were "Kill 20 enemies, start 2 turns Faltering, start 20 turns Silenced".

Also have a Mage who needs to "Follow 5 hypnotic suggestions" and "End dungeon dealing 300 damage". Does a single Adept dungeon have 300hp worth of enemies?

Need a way to remove Prisoner gear other than advancing in the class, or make it less onerous. A Warrior with any two items of Captivity is effectively deadweight.
...And now my Veteran Warrior is a Novice Prisoner in the middle of a Veteran dungeon.

This also happens if an enemy force-equips a cursed item that replaces the Giant's Ring.

Can we see an option for cursed upgrades with kinkier art? Some kind of challenge option that turns upgrade slots pink. Still provide their normal benefit but also a drawback, like "Struggling vs. mimic is less effective", "Escaping tentacle trap requires 1 more input", "Golem bindings now drain willpower", "Cultist attacks have +1 range", "Golem now also attacks its 4 diagonals", "Mimic surprise attack is faster".