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Love the art and sounds, those platform noises are super soothing :D

I'm not really sure what the point of the dodgeball is, it seems to just push enemies around and then get stuck on the platform they were just on.  The territory control aspect is interesting, but seems to reward non-moving, which would justify the dodgeball pushing but the AI never really stops running at any point.  It was also difficult to tell if I was working towards any kind of end goal, as there was no score or anything to see how I was doing.

The character designs and animations were fun to see though, and that's probably the best menu screen I've seen yet.   Great work! :)