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So on the one hand, this is a relatively polished looking project that runs well and has some fun theming. It's an original idea and it fits the prompt. You're a little better put together than the average game jammer and that means I'm going to be a little more direct than usual with my critique.

Where this game really suffers is the design category. Against another player it might have been okay but against an AI it is purely an exercise in RNG. It's random if I have to pull teeth, it's random which tooth it is, and I don't think it's random how many I have to full but it was unclear enough to kind of feel random. I feel like an earlier draft of this project may have intended it to be multiplayer, and I would totally encourage exploring some multiplayer solutions. As it is though, it's hard to rate it highly in design.

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Thank you for the post Team Spaghetti, and thank you for rating this in a category "better the the average game jammer" :D
This game was intended to be multiplayer but for a time frame of 48 hours was tight to achive, I will look into continuing the development of this to be online multiplayer as you cannot see what the other player has chosen ;).
Thanks again for playing!

Absolutely!

At the risk of doling out too much unsolicited advice, a local multiplayer solution could be to have the three options be button-mapped, rather than clicked or menu-selected. That way you could achieve local party play without inviting too much meta-game cheating. 

Cheers!

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Solid advice! I will take this under consideration, Thank you!