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A jam submission

One ToothView game page

Try to find the right Tooth and pull it out and win against the AI, get punnished if you dont!
Submitted by Driton Gashi, JohnWalden — 4 hours, 12 minutes before the deadline
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One Tooth's itch.io page

Results

CriteriaRankScore*Raw Score
Design#20051.7392.750
Originality#22121.7392.750
Overall#23291.5812.500
Adherence to the Theme#25061.2652.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Very fun iteration of crocodile dentist! I loved the animations, sounds and overall pretty fun to play, though I don't see how it adheres to the theme.

DeveloperSubmitted

Thank you for playing, and thank you for your feedback! 

The thought of this game is that its only One Tooth that is the good tooth, so that tooth should not be pulled out or else you will upsett the monster.. although as a newly started monster dentist, you are inexperienced to know wich it is, so you try your way forward ;)

Submitted(+1)

Uooyoooyooo Dr Iton!

DeveloperSubmitted(+1)

Wazaa wazaaaaa mr. Brito!!

Submitted

So on the one hand, this is a relatively polished looking project that runs well and has some fun theming. It's an original idea and it fits the prompt. You're a little better put together than the average game jammer and that means I'm going to be a little more direct than usual with my critique.

Where this game really suffers is the design category. Against another player it might have been okay but against an AI it is purely an exercise in RNG. It's random if I have to pull teeth, it's random which tooth it is, and I don't think it's random how many I have to full but it was unclear enough to kind of feel random. I feel like an earlier draft of this project may have intended it to be multiplayer, and I would totally encourage exploring some multiplayer solutions. As it is though, it's hard to rate it highly in design.

DeveloperSubmitted(+1)

Thank you for the post Team Spaghetti, and thank you for rating this in a category "better the the average game jammer" :D
This game was intended to be multiplayer but for a time frame of 48 hours was tight to achive, I will look into continuing the development of this to be online multiplayer as you cannot see what the other player has chosen ;).
Thanks again for playing!

Submitted

Absolutely!

At the risk of doling out too much unsolicited advice, a local multiplayer solution could be to have the three options be button-mapped, rather than clicked or menu-selected. That way you could achieve local party play without inviting too much meta-game cheating. 

Cheers!

DeveloperSubmitted(+1)

Solid advice! I will take this under consideration, Thank you!