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Glad to hear you love it. Transitions between rooms were something Enjl put a lot of time on (It should work fine). That and the weapons being opposite the mouse and the walking sound were not a problem while in Unity. I blame the WebGL build. The bomb not appearing in the inventory shouldn't be the case(if you press 'e' to switch weapon you should see it there) BUT it was my decision to make it invisible when it was your primary weapon.