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A jam submission

Helpless and HealthlessView game page

Everything has one HP. You. Your Enemies. Your Weapons. Their Weapons. Get out of the dungeon!
Submitted by Enjl (@enjlectric), Vaflov, Europa (@j_peters1221) — 1 hour, 50 minutes before the deadline
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Helpless and Healthless's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to the Theme#5694.0534.053
Design#7253.3683.368
Overall#9903.3863.386
Originality#15712.7372.737

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

A fun little game. I am impressed that you actually got the zelda-like screen transitions working in a gamejam timeframe. You get used to the one use for everything quickly, but you also die very quick, which could have to do with the fact that I am not super good at the game. Great job!

Submitted(+1)

I had a good time playing this game. The character's movement is good, the enemies' hitbox are befitting, I could attack them as I wished. Actually, the walking sound character is very loud but correctable. I thought it was in line with the proposed theme too. Only one problem I had was getting stuck inside the wall. I had to restart the game. Overall, good work, congratulations.

(+1)

Got stuck without being able to go back through a top door, otherwise good execution

Submitted(+1)

Good job! I like the art and the idea of this. Definitely fits the theme!

Submitted(+1)

Fun game!  Would be nice to have some checkpoints though since you only have one life.

Developer

Glad you liked it. Also this is the second comment asking for checkpoints. Probably would have realised we needed them if we playtested more. Will be sure to do that next time.

Submitted (1 edit) (+1)

Once you go to the room up, up, right, up you go to a room that cant see and you get stuck in. Fun game though. I had a lot of fun playing it.

Developer

Glad you had fun. That room was fine while in Unity. Maybe the build to WebGL did something.

Submitted(+1)

I had quite a fun time, my only criticism is the walking sound hurts my ears. 

Developer

Sorry about that. It sounded fine in unity but got immensely louder when we built it for WebGl. Also glad you had fun :).

Submitted(+1)

i love it... however. transitions to rooms are not honed in they glitch you in to doorways and walls, is your weapons suppose to be opposite the mouse? the walking sound..... no there was no need. picking up weapons where not showing you had them, if you grabbed a bomb it would never be showing in your inventory. *whew... regardless is was rather fun :) nice job man

Developer

Glad to hear you love it. Transitions between rooms were something Enjl put a lot of time on (It should work fine). That and the weapons being opposite the mouse and the walking sound were not a problem while in Unity. I blame the WebGL build. The bomb not appearing in the inventory shouldn't be the case(if you press 'e' to switch weapon you should see it there) BUT it was my decision to make it invisible when it was your primary weapon.

Submitted (1 edit) (+1)

Great submission! It's really cool how much content there is here after just one weekend.

Design [5/5]: Nice job here. The levels are interesting and engaging, the combat works as expected, and the variety of weapons (and the fact that each weapon can only be used once) makes the game engaging and interesting. The fact that there are so many rooms to explore gives the place an air of mystery. I'm always curious to see what's in the next room, which means you did something right.

Adherence to the Theme [5/5]: Yes, it's interesting that you and all enemies have only one health, but there are plenty of other games that have done that before. I think the most interesting thing about your game is that weapons can only be used once. I wish that the game had focused more on that aspect of things, as I've never seen that sort of mechanic in a game before.


Originality [3/5]: Unfortunately, I think this is where the game is weakest. The fact that all weapons can only be used once is very unique and interesting and leads to some dynamic gameplay. Having said that, everything else is stuff I've seen before. The combat works for what it is, but it's not bringing anything new to the table. Exploring rooms and getting to know the layout of the dungeon is cool, but Zelda also exists.

Other Feedback: The footstep sound effect is horrible. It almost blew out my speakers.

Overall, I think this game has a lot of potential, but maybe not where the developer(s) intended. I think the idea of being able to use each weapon only once is a very interesting mechanic that I wish you had explored more. Interesting gameplay is all about having lots of decisions: In Mario, do you jump now, or after running a few more steps? In Pokemon, Do you use a health potion on your Pokemon now, or try to go for the kill now? In Dark Souls, Do you rest at the bonfire in dark souls and respawn all the enemies, or try to make it to the boss and risk all your souls?

These are the sorts of decisions that make games interesting and fun to play, and I think your game is ripe with potential in that respect. Do I pick up the bomb, or the sword? Do I use my arrow on this skeleton, or should I hold on to it until I find a knight? I hope you continue to work on this game, and I hope you take the interesting decisions that being able to use each weapon only once brings to the table into consideration when designing in the future. Keep up the great work!

Developer

Thank you so much for taking the time to post such a thorough review of our game. I'm glad you find that it has potential. I'm also glad to hear such nice words since this is my first game jam. Also sorry for the walking sound. It was fine while in Unity (maybe the build to WebGL did something).