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The theme, colors, and general aesthetic are there. But the mechanic seems rather dull (dropping a light). I did like the way retrieving it lit up inaccessible areas. 

I feel that maybe the drop could have been a spacebar move, forward still w, and the camera rotation linked to the direction of the cursor (where the character always faces forward, and and the room moves around them).  Otherwise, the idea is solid, good work.