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Thanks for playing! We had designed and made all of the assets for the game we wanted to make. In the end it was a little too ambitious trying to put everything together in Unity with the time and our skill, but you bet we learned lots along the way.

Sprout is about the last sprout in the world. The sprout itself was designed to be both the motivation for the story and the mechanic for puzzles and enemies in the game. The deer in the background was one of those planned enemies, and the mountain was supposed to be the final scene with two main sections planned between the beginning area and the mountain.