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Yeah my game is exactly that, someone even pointed yours out in the comments of mine, and right after I played one more with the same idea. I'd like to think we all took it in slightly different directions though. I definitely tried to focus on actions that require you to combine buttons and making the player juggle those. Yours definitely felt like a more traditional platformer shoot'emup that forced you to conserve and plan out your resources, and that third one really felt more like a puzzle game rather that a platformer.


All in all though I really enjoyed all three of them, and it didn't really feel like I was playing the same game.

That's what is so cool about these game jams. Everyone starts off with the same starting point, but we all go our own different ways. You can have three games that on paper sound the same but everyone puts enough of their own twist on it to make them all fresh and unique.