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Pretty fun game, enjoyed listening to the same music as SCP Illustrated lol! The only frustrating part about this game was the lack of a clear indicator of whether or not a ledge was 'clamberable(?)' or not. It felt as if some ledges of the same relative jump height had different interactions rather than a consistent feel. Maybe this is due to a pixel here or there? Either way this was a fun 20 minute game to play!

I totally agree with you. Climbable ledges do have an indicator (the lighter portion of the floor sticks out further) but I agree that it is far too difficult to notice. I realized that during development but didn't get a chance to fix the sprite in time. Very insightful feedback, thank you!