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Simple but suprisingly engaging. I liked how the player moves orthogonally while the enemy moves diagonally, it made things interesting. Perfect adherence to the theme. My main suggestions would be: an indicator for whether you still have your starting shield or not and saving of your highest score. Also the shield doesn't work if your moving towards the enemy, was this intended?

Good job :D

(My highscore is 0:46)

The shield not working when you are moving towards the enemy is not intended, but kind off is.

The shield is programmed to slow the enemy down to its startingspeed in a 3 secound time window and not to prevent any kind of collision. The short range of the slow combined with the collision not being turned off forces you to use your only shield in a really controlled fashion, because you can still accidentally run into the enemy.

Saving your highest score and a Indikator are great ideas for additions.

Thank you NeptunianEclipse

Yeah that makes sense, and is definitely more interesting and engaging than a flat invincibility shield. I think then it just needs some more visual indication that it doesn’t actually “block” the enemy, maybe by using a word other than shield, or making the outline less solid (dotted?) or something? It’s tricky.

I added a few of your suggestions :)