I added a few of your suggestions :)
Recent community posts
I just watched the stream.
It was just awesome seeing someone else play my game, thank you for that :). I think everything you said can help me improve for my next gamedesign.
One aspect I realized is:
You guys didn't find any of the secrets (on stream atleast) ^^. The overworld has one, the tutorial one and each level has 3
The shield not working when you are moving towards the enemy is not intended, but kind off is.
The shield is programmed to slow the enemy down to its startingspeed in a 3 secound time window and not to prevent any kind of collision. The short range of the slow combined with the collision not being turned off forces you to use your only shield in a really controlled fashion, because you can still accidentally run into the enemy.
Saving your highest score and a Indikator are great ideas for additions.
Thank you NeptunianEclipse