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(6 edits)

lda    $0 : loads the content of the location 0 in A  [A = PEEK(0)]
lda #$0 : loads the number 0 in A  [A = 0]

(idem for ldy $0)

You must use the second form (#$0). Please, double check these instructions.

P.S.: $0e4a is a typo, right? The correct address should be: $e04a

Let me know.


Please excuse my assembly skills, lda $0 is differnet than lda #$0... I embedded the sounds effects already in my game written in TRSE (Turbo Rascal) and now it works well. My game will be released soon and I would like to mention your tool in the credits if you don'nt mind. The game will be released as "FIZZ", I think also in

(1 edit)

I'm happy to know it works. For sure you can mention my tool, I'm looking forward to try your game. Thanks.

so my Game is out: