Thanks for replaying!
That's awesome. The camera moves MUCH faster not so I guess it doesn't feel as slow even on low FPS.
Yeah, the goal was to strike a balance between a fast pace and giving enough time to go through the levels. The light helps to focus on what is important at the moment.
Hmm, so you're saying to take 3 damage as in have some sort of a threshold time the user is in touch with the thorns before he dies? That could be a way but it can add needless complexity to the mechanics (making players hard to understand 2 kinds of health bars). One thing that can be done is to reduce the collider area, thus the player can come closer to the spikes before taking damage.
Well, level 6 is the point where difficulty spikes, you have to make use of dashes cleverly from that point on instead of jumps!
"Once again in the thorns it is possible to pass the phase and take damage, this being easier to happen at level 2 (Actually it almost never happens)." - I didn't understand this. Is it possible to phase through the thorns or something?
For the second bug ( becoming immortal ), I'll have a look. I did increase the boundaries quite a bit, but that can be fixed.
Thanks again!! I mostly specialize in AR games, but still looking forward to making even more awesome games in the future since retro games are FUN!! :D