Hello, I loved playing the game update.
The new camera helped a lot, it even seemed to me that it compensated a little in the optimization (I don't say with certainty since again I say that my computer is a potato).
I had a better experience of the gameplay now. As I had thought, it is good, it has those common things in a game in unity, that is, it easily stumbles on the edges, but it still does not get in the way, it just takes getting used to.
The character has a paper weight, which is great, with limited field of view this was the right choice, giving you the precision needed to pass accurate platforms.
Test the game even more this time, so I discovered some bugs.
I only found one critic, and that was the thorns. From the way the script was set up, there seems to be no delay in the damage of the spikes, so it is possible to take up to three damages before respawning when touching between two spikes. It gets to be more rash to play without precepts on the thorns at level 6.
Once again in the thorns it is possible to pass the phase and take damage, this being easier to happen at level 2 (Actually it almost never happens).
There is another bug, nothing relevant this time, due to the lack of delay in the air dash it is possible to just escape the map, becoming immortal and needing a soft reset to return.
These bugs aside, it was pretty fun to revisit, it was a great job put into practice here, hope to see more of your work someday.