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(+1)

I understand the time crunch. The game is still pretty fun, even if other people don't think it's a game.

(+2)

Just to clarify, this was only a 2 person team(1 artist and 1 programmer), so we didn't have the luxury of making something that was too complex or leave a lot of time for playtesting since we both had plans outside of the jam that cut into our working time, but I will take that feedback into consideration for next time.