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Thank you for the feedback!

I tried to design the level around the narrative. Because of this, I thought it'd be important for the player to take in what's being said. However, I guess I didn't consider the fact that some players may not want that. I kinda took inspiration from the likes of The Beginner's Guide and tried to use a style like that to tell my story. 

With the mouse sensitivity - Yeah, I can get that. Given more time, I'd liked to have fully fleshed out a proper menu with settings: Subtitles, audio settings, keybindings, the lot. But, y'know, I'm new to all of this and only had 48 hours. Something for the next jam, though, so thank you.

As for impatience? Not much I can do about that :)
Thanks again for the feedback! I'll try and take it into account for the next game I make!