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(+2)

Now that's what I call sticking to the theme. 1/1 would play again :)

With that said, the enemies are too fast to leave room for any kind of anticipation ; it's hard enough to aim with the mouse in time, and the random spawning makes it a bit unfair given the speed.

Thanks for the feedback!

I think moving nonstop will make it easier to escape the enemies. But I definitely agree that it needs more balancing