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A jam submission

BUTT POOPER: In The Grand Poopus HotelView game page

A speed based 3d platformer
Submitted by ClarkHate — 15 minutes, 9 seconds before the deadline
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BUTT POOPER: In The Grand Poopus Hotel's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#24.0914.091
Gameplay#43.7273.727
Overall#63.5613.561
Overall Bad#64.1824.182
Graphics#83.8183.818
Overall Good#163.1823.182
Modifier#272.3642.364

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

If you have implemented the modifier, how have you done so?
I combined every suggestion that I wanted to.

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Comments

Submitted

What a piece of shit!

Well first of all the music choice was perfect, combined with all the beautiful sound effects it all came together rather well.

The gameplay itself definitely fit the bill of SBIG with the wacky physics sending you halfway across the map but also allowing some skill within it. Though sadly I have to say I also had to skip level 4, ran out of poop and kept dying when touching the bottoms of the meshes.

The character design I also really like, and the particle effects and splats of feces everywhere was a nice disgusting detail. And I liked that there was a stat screen showing how much time was taken, due to constantly falling off the map I don't think I ever got under 40 seconds.

Overall I enjoyed it, good work!

Submitted

Man, using classical music as a soundtrack for this game is genius! Also, I absolutely love butt pooper’s design. Couldn’t get past level 4 or 5, but up until then, gameplay was quite fun. Great job overall!

Host

What an elegant  little game! First off, I love the character design of Butt Pooper! Kind of like a clay style a la the likes of Gang Beasts or Human: Fall flat, but with very fluid movement which feels energetic and chaotic. I think like the movement is while not the most consistent ever, fairly intuitive and fun to mess around with. Honestly it's just a really great feeling game! 

I also had issues with the out-of-bounds detection on level 4, but managed to get past it and get to the end. The story is very succinct and fitting, and overall   I came out of this game very amused. 

 Well done and thanks for submitting!

Developer

Thank you for hosting this jam! I'm glad you enjoyed the game! The death zone on level 4 was definitely a bit too high. But I'm happy you managed to get past it! Thank you for playing!

Submitted

Level 4 was unbeatable but we've had the laughs of a lifetime <3

--THE SCARY SKULLS

Developer

I'm really glad to hear that! Level 4 was the only one that I didn't end up testing. I just assumed it worked, but I guess the death zone was a bit too high. Thank you for playing though! Glad you enjoyed it!

Submitted

I really like this game. It is hilarious and really fun. This game definitely is so bad that it is good. I like the art and the music. I had a fun time playing this.

Developer

I'm really happy to hear that! Thank you for playing!

Submitted

I have to admit that the concept of this game was pretty offputting and I initially ignored it.

This definitely fits the "so bad it's good" ethos. The gameplay is equal parts surprisingly fun and hilariously broken. You go flying in insane directions, but it's fine, that's totally how you make it to the end of the level.

I never finished the game, though. Levels 1-3 went well and I had a lot of fun with them. Level 4 I kept triggering the out of bounds detection even though I was well within the level. I tried the level select but it didn't work until I restarted the game. I tried Level 5, and after a few tries to get going sent myself flying off the end of the level.

I think the one issue other than the out of bounds thing in level 4 is that it's hard to tell if clicking is going to stop you or send you flying- it's not clear what the dive really does.

Developer

Thank you for giving my game a chance, despite being offputting. I'm glad that you had fun with the levels that worked. Level 4 was actually the only one that I didn't fully test. So the death collision zone might have been too high. The dive is supposed to send you downward, but I was having a weird issue with the physics, where your downward movement would slow down no matter what. It's probably an issue with my character controller. But thanks for letting me know about those issues, and thanks for playing the game!

Submitted

Damn, from the SFX, to the art, to the concept, It's so bad, it's good! You guys really embraced it. The jumps were funky and unpredictable, the animations were funny af, and overall definitely helped me "let loose". Was truly a shitty experience, great job!

Developer(+1)

Thank you so much! I'm really glad you enjoyed it. Thanks for playing!

Submitted

My pleasure!