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A jam submission

Infinituum [Pre-Alpha Demo]View game page

Submitted by Cyndergate — 2 hours, 25 minutes before the deadline
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Infinituum [Pre-Alpha Demo]'s itch.io page

Results

CriteriaRankScore*Raw Score
Music#1871.8902.500
Art#2051.9842.625
Overall#2491.5502.050
Creativity#2531.6062.125
Gameplay#2551.2281.625
Theme#2581.0391.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Love the mechanics! It feels amazing!

Submitted

The movement feels amazing, though there was little connection with the theme and almost no real gameplay. But I do love the concept. I would be glad seeing the first levels you would create with those mechanics!

Submitted

the grapple works really well

Submitted

the mechanics are very clean

Submitted

Seems like this is something you've got bigger plans for! I like the grappling hook and wallrun, hopefully you can execute on your vision by adding dialog and levels as you said. The illustrations are really well done! Good luck and keep it up.

Developer

Infinituum is a work-in-progress story-driven movement/puzzle game. 

You've been offered a spot as a Test Subject for Spectra Laboratories, upon accepting it you obtain the powers of Space and Time. Along the way you're guided by an AI; Spectra, as you uncover the true reality behind your abilities and the corporation. In this badass emotional rollercoaster of an adventure, you'll meet many very familiar and similar and different faces along the way! There's lots of time travel, dimension shifting, and other antics for you to get up to!

Inspired by Persona 5, Portal, and Titanfall 2 - it brings a... crazy mix of different themes and mechanics.

The IcoJam 2023 convinced me to continue working on it - I had it planned for years and had a lot for it; but nothing really done. So, I started. I ended up sick and had some stuff going on, so I only got to work on it for three quarters of one day - so I wasn't able to create a level, though all the mechanics are implemented. I just need to build the levels and dialogue UI boxes. I will be doing that - as this is going to be a project that now keeps being updated.

Infact, due to the level not being made, there's not much to the actual -theme- for icojam. It was going to go into the alternate reality mechanic, as well as story-wise to explain the geometric side of things. For the 3/2/1 - the time control mechanics [rewind, freeze, etc.] - as well as the planned speedrun functions. While working, not fully implemented due to nothing to use them on level wise. Sadly, I didn't have time to finish it due to circumstances; but I want everyone to see!

Discord:  https://discord.gg/hWtkg8zsV3

Controls:

Press Right Mouse Button to Grapple.

Press A/D to wall run while on a wall.

Press 1 to stop time.

Press Space Twice to Jump-dash

Credits: 

- Avery

- Lappy - Menu Music/In-Level Music [Free for Personal Use - Chrono Apocalypse & Game On/Beats High (not the splash screen music)]