Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Patch definitely worked in the way that now the deck doesn't get ruined when opened via Web Decker.
But exporting still didn't work. Renaming all of the cards also didn't help,

Eventually, I figured that the problem was in the first card's script. I wanted it to play a sound file on a loop during the title screen, and this made HTML file unplayable for some reason. Deleting the script solved the issue. I attached the sound to the "begin" button, so it's a decent compromise. :)

Thanks a lot for the assistance!


Ah, I see. It was possible for a background loop to be queued before Decker had set up an audio context. Fixed.

It's generally not a good idea to have background sound on the first card of a deck, because web browsers will often block audio playback until a user has "interacted" with a page, but Decker certainly shouldn't crash if a script attempts it anyway.