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Yeah, the discussion helped quite a bit--it was basically my intro to the topic.

Looks like you ran into a bug since your screen isn't filled. If you moved a piece left or right at the wrong time, it would trigger game over (since I test for loss by checking if a block is being applied to a space that already has a block). That should be fixed now.

Nice.  I know dropping block games are more complex to develop then they look.  I created a Tetris/SimCity hybrid years ago.