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A jam submission

Mech Defense ForceView game page

A retro-inspired action arcade shooter.
Submitted by TheShaggyDev (@theshaggydev) — 3 hours, 30 minutes before the deadline
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Mech Defense Force's itch.io page

Results

CriteriaRankScore*Raw Score
Fun Factor#63.9203.920
Overall#133.8803.880
Visuals#194.0404.040
Audio#253.4003.400
Originality#583.1603.160

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
Video game

Was your game made solo or in a team?
Solo

Did you use any third party assets, if yes what assets did you use?
​Animations by Mixamo, Sound effects by Gamemaster Audio, Textures from AmbientCG and various CC0 assets on Open Game Art

Did you choose from one (or more) of the optional secondary themes?
N/A

Does your game contain 18+ content (Nudity, Gore, Language)?
No

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Comments

Viewing comments 23 to 21 of 23 · Next page · Last page
Submitted(+1)

Oh yeah this one takes me way back to PlayStation 1 and 2 mech games. Well done, at first I thought the drill things were blimps with bad AI running into buildings, until I saw some buildings disappear! Seeing the bullet shots on the walls was a really good added touch.  My main issue was it was too easy, the animations were great, the shooting felt awesome and sounded on point. I questioned though how I had infinite ammo with the Gatling gun and would have liked to have used xp to resupply if I was being too trigger happy, or maybe even have it overheat and not be able to spool for a while if you just hold down shoot. I upgraded the Gatling gun to full speed first and was  obliterating the opponents. I only had 10 mins to play as my lunch is over and I still wanted to write the feedback, I prefer a shorter game for jams, especially when I'm trying to play 100 of them, but if I had more time I would have played this one longer. The solo efforts have been special, nothing against the teams at all (I was leading one) but this is up there at the top of the solo games for me, hats off to you!

Submitted(+1)

Very cool! This was one of the games that I played the longest in the jam, I very much enjoyed it! 

I got all the way up to lv 17 when the last enemy thought it would be a good idea to escape away over the ocean. I tried to hunt them down and managed to fly to a different island, which was a cool, but I never caught the enemy..

The art style is neat, but it would be even better with some stronger visual impact of the rockets and bullets. It's very satisfying to take down a whole cloud of bots with a missile and it would be even better with some debris and extra explosions. The upgrade system is very effective and satisfying as well.

Nicely done, I really like this one!

Developer

Ha, oops! Yeah, there's a pathfinding bug I didn't have time to iron out where they can get a bit... lost. Agree on particle effects. 3D is not my strong suite, so I use these long jams to get some practice in, but it does sometime result in little, but important, items like that getting dropped. Glad you had a good time with it!

Submitted(+1)

Very fun! I agree with some of the posters here that some additional feedback on things like enemy damage and your own weapons could nice, and having better ideas of how damaged buildings are would help let the player prioritize things a bit... But you have the feel of flying a Gundam style mech around, and I really can't complain about that. The moment-to-moment control is great, and I have absolutely no complaints there. Loved the spectacle of the swarm of flying enemies all darting right at a single building; it's not only cool to see, but helps keep the actual gameplay a bit less chaotic and manageable.

I did have the issue of an enemy getting stuck in a building; I was able to get them with the splash damage of the rocket, but it was a bit worrisome at first, haha. 

Had a great time with this one. Thanks for making it! Great job!

Viewing comments 23 to 21 of 23 · Next page · Last page