Thanks for the patch and correction!
Got to the Wyvern even without fixing my Despondent! And no one's wearing any headgear. Powershield Ring FTW! Offense best defense.
What conditions let Wolves move twice? Is it an Action that costs them MP? I guess that's it, since they stop after a few turns.
Shivern! Hehe! .... Ooh, that's... A lotta HP. Sniper Rush is sooo not working here. But at least I can attack immediately. Don't need to move. ... And Snap Shots are doing great work. Just needed 2 turns, if I didn't use one attack to test Sniper Shot.
Time to armor up now! Nice that no armor's depreciated this time!
Oooh, the Fortress isn't of this world! Cool! And maybe I'll really prepare instead of just rushing in. Buy everyone hats at least...
Viewing post in Version 1.0.1 Patch IV: A New UI comments
Thanks! Okay, so Dolls are really dangerous, since I have no one with good MDEF... Need to give all my Hunters their Arrowspates so they can take them down immediately...
How smart are Devil Knights? I just had 2 of them seem to run away and Block while at full health instead of attacking. Which is nice, but why? They don't have 0 MP, right?
I thought I saw a wolf move only once, but that's so rare, and I'm out of the area, so can't confirm.
Probably not gonna have anything else to report until I grind 1200 for my Arrowspates and pass the first new battle.
A Direwolf might get nothing to do with its second move if it gets unlucky with placement or its AI messes up. And yeah, the AI is less dumb than it was, but... It's still pretty dumb sometimes.
Dire Dolls hit like a ton of magical bricks, but they're also fairly slow and more frail than the other stuff in there. Snap Shot should make short work of them if they get in your range. Guard also halves magic damage as well, so if you need to brace yourself that's a good way to do it.
If you haven't already, you can sell your outdated items to get extra money.