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Thank you!   I actually had the ability to skip through dialogue early on, but people play testing said it was too easy to skip through it, so I changed it around a bit.  

This was my first time making a dialogue system from scratch in Unity, so I'm still trying to figure out that "sweet spot".  Ideally, I'd like it so clicking while it is typing populates the entire dialogue box with the sentence, and then you can click again to progress to the next one.  I'll probably keep building off this foundation until it's perfect in future games.  :D