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Thanks for playing!

Yellow is definitely playable, but it does rely on some specific combo pieces to deal consistent damage

Funny that you know someone who makes slot machine games, I'd love to hear their feedback

Here's what I got from them:
"
i think the biggest thing was just sort of, clarity in battles? like what the heck is going after a spin,

i think slowing down animations or something during the "action phase" would make it more readable? i think what could help more is to somehow get the player introduced to the symbols and their effects

cause for a bit i didn't know you could actually look at your symbol "deck" so i was like "cool, a lemon idk what that just did
"