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Here's what I got from them:
"
i think the biggest thing was just sort of, clarity in battles? like what the heck is going after a spin,

i think slowing down animations or something during the "action phase" would make it more readable? i think what could help more is to somehow get the player introduced to the symbols and their effects

cause for a bit i didn't know you could actually look at your symbol "deck" so i was like "cool, a lemon idk what that just did
"