Certain color corruptions affect skin color: Ram, Cat-girl, Harpy(+1 variant), Fox-girl, Werewolf, Imp(+3 variants) ...
I hadn't thought about it, but it turns out, Lamia's is the only one that doesn't change it.
Kamoo
Creator of
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The subject of the 'gender transformation' is a tricky one ...
The thing is, it's not explained who the player character actually is, yet. The game also stops mentioning it by around about Route A11. I believe it comes up briefly with the futa TF, but the intention is to resolve that plot point later.
I've sometimes considered making it a choice with diverging dialogue, but it adds in more work, more translation, and people don't mention it often enough for me to consider writing it out. But, I'm planning to resolve a lot of the unexplained aspects of the game with an area in the desert, maybe it won't be a problem then. Or maybe it'll just be even more confusing ...
I'm planning on adding features like that later on, so players can collect stuff that lets them more easily customize or mess around. The reason it's being put off is because I want it to be a late-game thing. Other than that, I'd probably add a secret skip to later game content so players who've lost their save can get to newer content. ... right now there's a skip kinda like that which Voice mentions next to the map in the level select area.
I wouldn't say it's as much of a VirusTotal issue as a fact that VirusTotal is not intended to be used that way. I found a blog post that explains it so I don't have to: https://www.remoteutilities.com/blog/is-virustotal-the-right-tool/ (side note, although I'm using a link here, please be very careful about clicking any links in the itch.io comment sections as a lot of malware-posting bots have been spamming links too)
If VirusTotal is reading a significant number of reports then I'll see if I can do something about it, otherwise it seems to be working as normal.
There used to be a way to win using hypnosis. It was easier with horns. Now, you can still use hypnosis, but you need horns.
The other two ways to beat 0-3 don't need you to be a sheep-girl. I didn't think it would be a problem to remove the no-horns hypnosis, it was done to be the same as the ropegag scenario and to steer people towards getting the new shrine 'ending'.
Same. I've squashed dozens and they aren't going to stop. These accounts also seem to be uploading stolen games / trojans without anything stopping them. These accounts can message a hundred game comment sections in the span of an hour the exact same message!!
Hyperlinks in comments should be disabled until this is solved.
the game is good design because humans have OCD brain and want to put square peg into square hole
we are putting square peg into square hole
good job
anyway various thoughts
1. I thought "this game needs a bigger objective" and then I realized I was in a boss stage. That's basically what I want, but it isn't very obvious it's a boss stage aside from the different generation. A different background or something would go great.
2. I'd like it to be more obvious when you get money and how you get money (crates don't show how much they're worth) currently the user might not think they have any reason to push stronger crates. I don't know how well puzzlescript handles effects but some sort of 'you got gold' indicator would be nice
3. I'd like some indicator that makes categories of items more obvious (potions versus relics)
4. bronze crates are hard to distinguish from regular crates
I keep trying to double check if the 'crates on targets give +1 gold' is actively working or not but I never actually remember to check aaaaaaaaaaaaaa
my main concern is how long the game is right now (50 levels), it feels like it could be compressed down to 25 levels with a boss level every 5
I swear I'm sometimes losing 2 moves instead of 1 and I don't know why. double move potion??
died to level 20 boss despite thinking I got all the targets. I got the target on the last move, which is also how I got the target on level 10 ... I moved a box-in-a-box spawned box into place with the sticky potion so I don't know if that matters. shouldn't do, I recall using it on level 10 too. Maybe there was a hidden target somewhere? It'd be nice if the targets could be made more obvious on boss levels.
