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Kamoo

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A member registered Jul 20, 2021 · View creator page →

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Certain color corruptions affect skin color: Ram, Cat-girl, Harpy(+1 variant), Fox-girl, Werewolf, Imp(+3 variants) ...
I hadn't thought about it, but it turns out, Lamia's is the only one that doesn't change it.

It should work if you update the game. There was an oversight in patch .0 / patch .1 where the fountain wouldn't activate when you reached the maximum possible bust size in the public version. Sorry for the confusion!

What's the Android version? Any more info?

the main TF isn't, but another lamia part is

I accidentally made it an April Fools-only feature, I'll patch it now (patch .4 once it's up)

I accidentally made it an April Fools-only feature, I'll patch it now (patch .4 once it's up)

There's two arts, one WIP and one as an easter egg ... I just realized I missed a flag and it may be missing from the public build, I'll fix that for next patch (.4)

It just increases length. It goes up to a very high number you shouldn't bother reaching, diminishing returns. I may do more stuff with it / make it less clunky in the future though ...

I'm going to experiment with it to see if I can make it work, no guarantees. Maybe.

looks like a bug, fixing it now

I'm looking at it now and it might be a bug, I'll go fix it!!

The subject of the 'gender transformation' is a tricky one ...
The thing is, it's not explained who the player character actually is, yet. The game also stops mentioning it by around about Route A11. I believe it comes up briefly with the futa TF, but the intention is to resolve that plot point later.
I've sometimes considered making it a choice with diverging dialogue, but it adds in more work, more translation, and people don't mention it often enough for me to consider writing it out. But, I'm planning to resolve a lot of the unexplained aspects of the game with an area in the desert, maybe it won't be a problem then. Or maybe it'll just be even more confusing ...

The patsub stuff released for v0.7 will remain on patsub since I'll be working on it, but the other (more finished) stuff released over the last half a year may show up for the public version. I'll be working it out soon, just debugging the new patsub release right now

Thanks! It's not as big a focus as in some games (city of secrets?) but it will be developed further.

iOS is too strict, I wouldn't count on it unless apple changes its policy. Browser is something I've thought about but it'd have issues... maybe I'd have a go at it some day.

pog

I'm planning on adding features like that later on, so players can collect stuff that lets them more easily customize or mess around. The reason it's being put off is because I want it to be a late-game thing. Other than that, I'd probably add a secret skip to later game content so players who've lost their save can get to newer content. ... right now there's a skip kinda like that which Voice mentions next to the map in the level select area.

it's not impossible, but I wouldn't say so ... but I have some ideas about how to implement it and I'm thinking about it!

I changed the link at some point to say 8Np5Fjw4wp but if somehow you're seeing the old /moncurse link it might be broken? also thanks!

which link specifically? / from what site, or in-game?

I already have the game from substar but I'm just here to say it's cool

I've updated it, the new ending shouldn't crash anymore (it was using too many resources because I forgot to optimize it)

hold on I'll upload a way to remove the collar with crystals now

Check %appdata% on windows, saves are in there. Not sure how to do it on Android.

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I wouldn't say it's as much of a VirusTotal issue as a fact that VirusTotal is not intended to be used that way. I found a blog post that explains it so I don't have to: https://www.remoteutilities.com/blog/is-virustotal-the-right-tool/ (side note, although I'm using a link here, please be very careful about clicking any links in the itch.io comment sections as a lot of malware-posting bots have been spamming links too)

If VirusTotal is reading a significant number of reports then I'll see if I can do something about it, otherwise it seems to be working as normal.

406 MB is the actual filesize of the most recent android version so I assume there's something that's bugged. Maybe I'll have to delete and then re-add Android but I don't know if it'll keep happening...

it will be done in time, I'm waiting on artists (if I drew it myself it'd take up weeks or months of time I could spend elsewhere)

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update your itch.io app, it seems to be some sort of bug with itch.io. it's either that or you need to scroll up to find the correct download, I'm not sure

now

It's explained in the latest post and the changelog that it works a little differently now, I'm testing it out before it becomes public and there should be a second way to get corruption to make it permanent once it leaves WIP.

I will be travelling soon and don't want to update until I'm home. It'll be ... Soon-ish.

soon-ish

cute!

Thanks! If you want to talk about translations, I'd recommend joining the discord server !

Very specifically: 25% corruption when picking up clothes that Belle (diamonds imp) has dropped, 50% when using the curse skill Acorn (clubs imp) gives you and aiming it up/down

There used to be a way to win using hypnosis. It was easier with horns. Now, you can still use hypnosis, but you need horns.

The other two ways to beat 0-3 don't need you to be a sheep-girl. I didn't think it would be a problem to remove the no-horns hypnosis, it was done to be the same as the ropegag scenario and to steer people towards getting the new shrine 'ending'.

Same. I've squashed dozens and they aren't going to stop. These accounts also seem to be uploading stolen games / trojans without anything stopping them. These accounts can message a hundred game comment sections in the span of an hour the exact same message!!

Hyperlinks in comments should be disabled until this is solved.

save files are in %appdata% / moncurse on windows, may be different for different systems

that sucks!! I'll keep an eye out if anyone reports anything similar

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the game is good design because humans have OCD brain and want to put square peg into square hole
we are putting square peg into square hole
good job

anyway various thoughts
1. I thought "this game needs a bigger objective" and then I realized I was in a boss stage. That's basically what I want, but it isn't very obvious it's a boss stage aside from the different generation. A different background or something would go great.
2. I'd like it to be more obvious when you get money and how you get money (crates don't show how much they're worth) currently the user might not think they have any reason to push stronger crates. I don't know how well puzzlescript handles effects but some sort of 'you got gold' indicator would be nice
3. I'd like some indicator that makes categories of items more obvious (potions versus relics)

4. bronze crates are hard to distinguish from regular crates

I keep trying to double check if the 'crates on targets give +1 gold' is actively working or not but I never actually remember to check aaaaaaaaaaaaaa

my main concern is how long the game is right now (50 levels), it feels like it could be compressed down to 25 levels with a boss level every 5

I swear I'm sometimes losing 2 moves instead of 1 and I don't know why. double move potion??


died to level 20 boss despite thinking I got all the targets. I got the target on the last move, which is also how I got the target on level 10 ... I moved a box-in-a-box spawned box into place with the sticky potion so I don't know if that matters. shouldn't do, I recall using it on level 10 too. Maybe there was a hidden target somewhere? It'd be nice if the targets could be made more obvious on boss levels.