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I showed the game to a dev that makes slot machine games for casinos, they said they like it. So I tried it again. I went through with mostly yellow-containing tiles and midas touch is now pretty nuts even when I had all sorts of other yellow icons draining chips like mad. I still could've died so I'm going to say it's balanced but someone who isn't running lots of "pay chips" tiles might find it stronger.

Thanks for playing!

Yellow is definitely playable, but it does rely on some specific combo pieces to deal consistent damage

Funny that you know someone who makes slot machine games, I'd love to hear their feedback

Here's what I got from them:
"
i think the biggest thing was just sort of, clarity in battles? like what the heck is going after a spin,

i think slowing down animations or something during the "action phase" would make it more readable? i think what could help more is to somehow get the player introduced to the symbols and their effects

cause for a bit i didn't know you could actually look at your symbol "deck" so i was like "cool, a lemon idk what that just did
"