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Awesome, thank you so much for playing and recording it! We made this game during 72h of Ludum Dare so we had to cut some corners to make the deadline. We are planning to do a more worked-through version fixing the graphics issues you were having, making it more clear that work never pays (or possibly making work worth more) and adding proper story-ending(s). Also more secrets, more disturbing things. We'll definately take into account the things we've learnt from watching your Let's Play and we take it as we'll need to up the creapyness of the game.

Players often say that our games freak them out/are scary. We totally agree that it's is no classical horror, but maybe more of an existential dread kind of nightmare. Over the course of the 72 hours that we made it, it turned out more of a puzzle than we thought we were making. But, am I guessing right that you are quite versed in horror games and need a stronger fix?

I guess we would like to strike some good balance between nightmare and puzzle. If you have any further input, we are all ears.

Thanks again for playing!

I always need a stronger fix - personally, haha. The game has the potential of just making people paranoid of 'what if' something is behind me, since its first person and has slow rotation, it leaves you susceptible to potential 'attacks' to the mind - whether that be subtle jumpscares or things, ghosts, sorta like a The Shining, 2 girls down the hallway eeriness - type of horror. That's at least what I get the vibes of.

Uncanny Valley and long hallways are a good subject.Sound effects of things that suggest something really is behind you, or events when you look into a room - opening a door perhaps could lead to unexpected things? A doorway in this games' instance can be a gateway to infinite possibilities, especially grusome or unexpected things. A bloodied room? A black shadow that's waiting and walks towards you and you want to just close the door asap? List could go on forever with Hallway horror audio aesthetics and doorway room-differences, I'd argue :P