I liked this game *because* I love fast-moving First Person platformers.
I don't like this as an Entry that much though, because the use of the "Theme" feels very tacked-on (like it's the same as a normal "goal zone" but visually it's Spikes). It was also weird to me that the Tutorial teaches a Crouch that doesn't seem to be used, and that the third level has a bunch of invisible barriers that just don't make sense.
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Game Fatigue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4323 | 2.386 | 3.375 |
Overall | #5349 | 2.003 | 2.833 |
Enjoyment | #5663 | 1.679 | 2.375 |
Creativity | #5726 | 1.945 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The goal of the game is to lose, as a reverse to staying alive.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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