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I liked this game *because* I love fast-moving First Person platformers. 

I don't like this as an Entry that much though, because the use of the "Theme" feels very tacked-on (like it's the same as a normal "goal zone" but visually it's Spikes). It was also weird to me that the Tutorial teaches a Crouch that doesn't seem to be used, and that the third level has a bunch of invisible barriers that just don't make sense.

Yeah, agree. Originally, we were planing to style levels more like normal game levels, with the actual goal suitable for a normal game. But we realized that we were running out of time to implement such level design, and also we were not sure what would happen if the player reached the actual goal of the game :D