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(+3)

I found it very enjoyable, it was fun to design traps around the connected routes!

The UI could use some work - there wasn't really any way to tell how many climbers were on the same tile, nor how much health & stamina each climber currently has... and the UI didn't scale with full screen so some things like the intro cutscene or the current energy were hard to read...

(+1)

Budget cuts, man, it's the economy and all! Thanks though :P