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(+1)

Yay for Cantina Band! \o/

I love the presentation. The paper look is really neat, and the UX is also intuitive and fast. I like the idea of planning everything before the big execution of the exam. However the game is tougher than I imagined.^^ Despite several attempts, I could not make the hero beat the final boss! There might be some part of "level-designer" that wants to balance the dungeon progression and varies the enmies, add tougher one, but clearly it doesn't work. Neither does putting only "small" ones. I'm not sure I understand the leaf and binoculars props, the notion of "critical hit" is a bit vague.

I had fun trying though!^^ The game allows to experiment a lot, it's easy to just start again and try something new. Despite not winning, I enjoyed playing it!

(1 edit)

Thank you for the review. I din't find time to do all the tests I wanted (working alone on this game), so the stats of the cards and some information are vague and random. As you said, I learnt a lot in this Game Jam despite all the problems along the way. I'm glad you liked my submission!