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(1 edit)

Awesome game, I feel it might be eating the occasional jump input, but maybe I just need to git gud lol.  Is there no hard ending after you reach the top?  This might be a fun game to speedrun, but it would be cool if there was a defined "finish line".

Would also be cool if there was an option to keep the audio, but mute the music.  No offense to the tune, but it's gets a bit repetitive after a few runs lol

(+1)

100% agree on the shitty music, I even removed it from the dev version and just never re-uploaded it

If I get a chance I'll add a 'hard end', but I feel like the jumping through one tile wide gaps isn't quite forgiving enough for people to enjoy speedrunning?

Thanks for your feedback

It's still pretty fun to casually run, and that section where you just barely have enough room to sneak through makes a great bottleneck to have to overcome.


As for the finish line, I realized you don't really have to worry about it - we can just stop the timer on the "splash" in the pool at the end :)


The music isn't bad - it's perfect for people just playing through once.  But for those of us crazy people out there that will literally play the same minute-and-change run a whole bunch it gets a bit.. much 😂

also, I got a board set up on speedrun.com :)


https://www.speedrun.com/nes_fish


I dig that this is mostly all down to skill, and it's a super quick run so if you scuff up it's not a big deal.  Sure it's not the hardest or most technical game to run, but I'm still having a fun time with it!  I think I can probably get my time under a minute with a bit more practice 😁

(+1)

No music build is now uploaded, thanks for playing my little jam game!

Got my run down to 57 seconds :)  There's a weird glitch in the latest release where you can get stuck on an invisible wall near the start.  There's those 4 blocks that you can jump across, but if you walk off the first one on to the second, occasionally the fish will get stuck.  Here's a clip where it happened to me the first time lol: https://clips.twitch.tv/MotionlessAmericanCattleJKanStyle-P-gFtN6QbbavOgOu

Later on, I realized it was better to just wrap the screen off the right to land on the left, so it became less of a problem... but I was able to re-create it several times.  I don't recall this ever happening in the previous version to the music.

Question for ya - what's the deal with the "run killer" section with the really tight gaps that you have to jump through near the start?  Seems like sometimes we jump just a bit short of clearing the gap, while other times we can breeze through.  I assume it's just really tight hitboxes and sometimes we just nick an edge?

Also - we've got 4 runners on the board now.  Apparently there's 2 or so more that are running it but haven't submitted times yet :D

(+1)

Real Games (tm) let you slide around corners you'd otherwise bump your head on when jumping, like Mario when he jumps with a few pixels of overlap into a solid block above. FISH does this too but in a slightly less player-friendly way, where you lose a frame of jump for each frame spent sliding sideways around a corner. Because the max jump height is only a few pixels more than the amount required to make the jump, any jump height lost to sliding around the corner means you probably won't be able to make the jump. Probably the easiest fix would be to increase the maximum jump height.

I love the way it is now.  It adds just enough frustration to things.  I think a few of the guys have pretty much mastered it - Zarc0nis has the run down to 50.92 seconds.

Soooooo... Fish 2 when?  🤣