Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

abraxas86

487
Posts
7
Topics
26
Followers
81
Following
A member registered Feb 26, 2017 · View creator page →

Recent community posts

This was so cool! I loved how it built out and developed over time.

This was fun to get through! A bit tedious to have to check every hour, but still great!

Can I get a hint for the safe? I think I’ve solved the other puzzles up to that point… I’m just not sure what the trick is.

Does this work in X11 and Wayland? I’m hoping to check it out when I get a chance - wouldn’t hurt to mention the Linux compatibility on it though.

oh hell yeah! Thanks for the heads-up, I’ll check it out :D

Heck yeah! It took a while to figure out - this was a really fun concept. Randomizing the books each run was just evil though hahah

That’s fair. It’s a great tool, it’s just really difficult to get a good layout going - especially when you accidentally smack a button on the controller, or when you want to move a group of inputs around as a cluster.

That would be rad, or even a “Save” point at each rest stop or something?

I tried to put it far enough down to not be a spoiler, from what I saw just the top row appeared… I went through the steps several times, so I’m not sure which step I’m over-doing, they all line up with what’s being said until the very last two parts where it mentions scenery :(

It’s a HeckinConfusingMap LOL

Having a fast reaction time definitely help. Having the ability to know that one of the pop-ups has a bad button that’s always in the same place of that one dialogue when it appears also helps.

You got a house? I got some middle-of-nowhere place

(8 edits)

Now we just need somebody to figure out what’s here… lol

it won’t let me properly spoiler this… I guess it doesn’t matter much, though. The screenshot is pretty cryptic as it is lol

(3 edits)

This game is pretty fun, but a few things are really frustrating:

  1. having to click in the commandline after every command, and no DOSKEYS like functionality to let you hit “up” to recall the previous command.

  2. The “Play the game” game is scuffed. I died in the 3rd stage, and the “restart” message thing never showed up. Thankfully you can just refresh and start over from “part 2” of the game and carry on, but sucks you have to re-do all of the minigame to get there.

  3. decode [string] 30 just broke the CLI and I have to refresh again [EDIT: no idea how I broke it, I tried a second time and it was fine… but not the right value lol]

  4. DOS wasn’t case-sensitive for file paths, but this game is. Took me a bit to figure out why I couldn’t get to my file ;)

Note: this was the browser-based version.

No prob, wanted to make sure I wasn’t missing something. Looking forward to following it!

lmao that’s insane. Why do people buy computers that do all they can to give them as little ownership as possible? Apple should be paying them at this point. Yikes

Why is this still listed here if the game can only be played on external sites?

This shouldn’t be tagged with NES ROM, as it isn’t designed with NES Hardware specs

(1 edit)

Man, you’re always pushing the limits of ZZT. If I saw this kinda stuff 20 years ago, my thoughts on ZZT would have been much different. This game is great, and the soundtrack is awesome, too! I love the unhinged events along the way. Only downside is that my browser crashed when I was prob 80% of the way through the race, and I didn’t have a chance to save since my only choices were Save&Quit and Abandon… I wish we had a “save and continue” option :(

For me it’s how the last two parts are supposed to work… This person gives terrible directions lol. I need to see a spoiler for this one.

(3 edits)

The person giving the description of this path is absolutely terrible at giving directions… so little of it makes sense - is the path beside the house 1 straight square as well? Does a turn mean just the L or does it mean the L and the straight part after it? I couldn’t figure it out. “Here, draw your own dang map” LOL

No matter how many times I follow the directions, this is the closest I end up with, and the last two steps completely break it.

Is there no download link/demo?

(2 edits)

Why is there no way to just click and drag the buttons into position, or provide grid co-ordinates or something? The current method of button placement is just bonkers to me… “Oops, I accidentally nudged a shoulder button while working with things” lol, too bad - have fun getting it back to where you need it.

Don’t get me wrong, this program has a LOT of potential, but right now it is basically the dark souls of input readers 🤣

Oh hell yeah!! This game was a pleasure to play - it’s such a fun take on the traditional “find stuff” games. Looking forward to seeing what other levels you’ve cooked up! This game will skip the backlog and be played for sure lol.

This is a fun idea, would be cool to have some extra art to solve (and maybe some extra bg music)

I had to cheat and dig through the source to figure out what I had wrong… I was trying to describe the wrong situation in paragraph 2, and while I referenced one of the things they did at the end of P5 it wasn’t the thing the game was looking for haha.

This is awesome, and was the perfect thing to finally get me to learn how to use Logseq, and it worked great! I’m so stumped on the word stuff, though… I checked the hints, and they were all what I figured but I’m messing up something up on parts 2 and 5 :\

For those wondering how to enter your info: go to the Download for the game, there should be a button in there to add your info.

Took me a sec to figure out.

This is some good shit. Some people might say the hitboxes are a bit jank, but I say it’s a skill issue.

The Regan battle is rad! Not sure if the game has gotten harder over the revisions, or if I’m just rusty - but it was a fun challenge either way! It’s been great to see the reception this game has gotten.

Dang, that hit hard.

This was a fun game! It controls well and it’s not really all that difficult. There’s a ton of room to build it out.

This is actually kind of hilarious. It’s twin-stick of you have no-sticks (KB/M), and single stick if you have twin sticks to work with. Hopefully the dev gets the twin stick controls going on controller setups.

I love how the reward for getting through your tasks is just a pile of even more tasks. No good deed goes unpunished, just like the real world. 10/10 simulation.

This game is pretty good. I still don’t fully get the “twin stick with only one stick” thing, but I’m clearly in the minority. It’s fun, but it misses out on a lot of satisfaction and strategy by not having aim and move set independently.

One of the hardest parts of the game was selecting a game play mode because the title track was such a banger I didn’t want to leave.

This game does a great job of capturing air hockey, though. The replays on all the goals (even the self-goals) is a fun feature.

This is great! I know you said it was just a tech demo, but I hope the final version isn’t much different. The concept of attacks that also provide various de-buffs to the enemy is a really cool concept. I was kinda bummed when the demo ended when it did - I wasn’t ready to put it down yet haha

No worries - I saw it that it was done in a pretty short time so I didn’t meant to come off as critiquing or anything. I think you nailed it with the hitbox issue I was encountering. As for the platforms, It was happening quite frequently with the small platforms that drop when you step on them. I didn’t do too much testing to try to figure out how/why it was happening but it was pretty frequent. Playing on an NTSC NES with an Everdrive N8 Pro (latest firmware) if that helps with anything.

This game is fun in concept, but I found the hitboxes were a bit weird sometimes - I’d hit an enemy but I’d take damage instead of them. There were also several times when platforms wouldn’t spawn and I’d be stuck dying to an impossible jump.

I’m one of the outliers who knows really nothing about Undertale and the like, so I dunno the references. This was still really fun to play through. I missed a bit in the starting world - when I realized the sword could cut through trees, I wanted to see how you handled if some idiot like myself cut border trees and went to the next screen, or how many screens I could go. I happened to find a chest that took me to the next part lol.