When's the Dreamcast VMU version dropping? 😂
abraxas86
Recent community posts
Tried this game and I couldn't make it past the second or third puzzle, but I honestly suck at these things so if anybody's reading this, don't take it the wrong way - it's 100% on me lol. The game is well put together - the graphics are really pleasing and the music is fun. Definitely would recommend checking out for anybody into Sokoban-style games. This one includes many more levels than the demo of the "retail" version of the game.
Nice! I'm not a big fan of Sokoban puzzles, but I've been trying to keep up with all the NES homebrew that finds its way on Itch. The demo seemed pretty simple - I was able to get all 3 bananas in every level on my first try in I think all the stages but one? The graphics are great and the music is fun. You've got a good thing going here!
This looks promising. Those NES Puzzlemaker games are all basically the same. Feels like after you've played one, you've played them all. Your screenshots make your game at least appear a bit more unique.
You should look into NES Maker - it's definitely more work, and has a learning curve for sure, but there may be similar projects out there that you can use for reference to make your fully fledged game.
[EDIT] Just had a chance to play it on my NES and this one is pretty good! While it still felt like a typical NES Puzzlemaker game, there was something about it that made it feel better than most of the others.
Top-right of any item on Itch has a "Rate This Game" button you can click - it's in the same menu as the follow options and stuff.
Here's the link to rate this game: https://mhughson.itch.io/witch-n-wiz/rate?source=game
Ohh! That's a good point about the memories. The other part kinda falls apart though
spoiler below...
They go through in different orders, but the loop 0 would be the first instance of the event, so a loop wouldn't have happened yet. I think it would have made more sense if the round 1 elim had have happened a loop or two in.
This is such an emotional rollercoaster, sweet fuck...
One thing I don't get is why they all keep saying nobody gets voted off on the first night...
Spoiler below...
Everybody would have died when the event happened, thus everybody would have experienced loop 0 at the same time. Thus, they all would have witnessed Jack get voted off on the first round...
I think an even better idea could be expanding the hotkeys in general to make them fully customizable instead of just the number row. If you could map any key/combo/button to a costume, then you could potentially get your idea as a side-effect of the feature.
It could be drilled down even further to have the ability to set to key_down and key_up for different things.
Ohh neat, the house got a facelift! Minor point, but the red wallpaper makes the gore harder to see 🤣
Not sure where this demo ends - I have a locked door downstairs and a "stuck" door upstairs. Are either of these areas accessible yet
The stairs up to the 2nd floor are a bit awkward too - if you're not pushing the directional button with your jump, you will go down a screen and fall through the step you were on. It's not a huge deal, though. It's not like there's anything in the room that's driving your Mental timer or anything.
In the outside area, I was able to jump over the door and wrap the screen, but in all fairness I was intentionally trying to find ways to break things there lol.
Otherwise, this was a lot of fun to get through, and does a great job at showing off the basic mechanics of the game. It's also tough as nails, and that game over screen was unexpectedly brutal lol.
I'm excited to follow the progress of this game as it moves along. Let me know if you can open either of those doors - I don't want to be missing out on stuff before the next release.
This is a really ambitious project, but will be super cool if you can pull it off! From what I gather, the demo is just the outdoor area and first room of the house - none of the doors inside are open-able?
Hope you don't mind some minor bug reports as I play through...
Interacting with the statue tells me it's an "old and dirty sofa"
You'll need to add a hard wall in here somewhere to prevent your character from wrapping if you don't jump up the stairs:
The boxes on either side of the couch report back as "green grass"