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abraxas86

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A member registered Feb 26, 2017 · View creator page →

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Not far in, so maybe it balances out better in time but the cooldown on the first powerup is brutal… you get to use it for like 16 seconds and then have to wait over a minute for it to use again.

No worries, I wondered if that was the case since I’d seen everything and done a few rounds after the fact just to make sure there wasn’t a new set of boosters coming or something. Looking forward to the full version when it comes!

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This is awesome! Is one item on the skilltree unavailable? I’ve got the entire skill tree unlocked and purchased except for one, which is still locked. It’s the lower one on the furthest right.

Also, the volume of the brown cloak guys could be turned down I think. They get REALLY loud when you start swinging at them en masse.

MY HAT! D:

So I just suck and couldn’t make it past the hard-coded kill lol. This game is awesome, though. It feels like a C64 game packed into an NES ROM.

No worries - I’m always trawling the NES ROM tags for new NES stuff. That’s the only reason I noticed.

Do we basically have unlimited lives, but then when we die after the 160 seconds have lapsed it forces the game over screen? I’m sure my session lasted more than 160 seconds?

Heads up - you have NES ROM in your tags for this game, not sure if you realized that.

Same, but I found a strategy where you just turn your brain off and think “left big, right small” (I think) and then it’s just a case of fitting into gaps.

Whoa, this whole screen has a crazy tunnel effect after staring at the game for so long hahaha. It’s interesting how much easier the game is to approach than you’d think, but some of the levels get crazy tricky. I kinda gave up at the green and blue stage where you have to orbit around the platforms. I was only able to get three tokens and then kept getting cooked.

10/10 GOTY. Everybody can put their dicks away now - Harambe has been saved!

I had the same thing just happen to me. In fairness, I am running it through Wine in Linux because I couldn’t get the Linux package to work properly.

The problem occurred for me when I went from the Stream version to the Editor version. I made a backup before it got chewed up - it went from 7.1 MB to 3.4KB I’m not sure if that is the default size for an empty project?

I’m actually having a LOT of trouble with things, and I’m wondering if somewhere along the way part of the save file got malformed or something? I’m not too sure… but things like sprites no longer showing when they should be visible, or layer names not updating as I click between sprites… weird things like that. I’d be happy to show you a demo of the weird happenings I’ve got going on if you want to see them first-hand.

Right on time as always - can’t wait to see what you’ve brought this year!

I played through it when I left the comment. It was really cool. I wish people would make more games like this. I saw another one on Itch that was kind of the same style.

Sweet! I remember playing through this one on stream a few years ago, but I usually only draw a few people in - I’m nobody big. It’s fun to find new homebrew stuff for the NES, and I don’t think I’ve found anything yet that I haven’t been able to get working on my Everdrive.

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Thanks! I just found my way here and was a bit confused by the same thing. This program overall looks fantastic, and the Linux version works great :)

How do we set the image to show when the eye blinks?

[EDIT] Figured it out. Blink > “Mouth Open” for open eye sprites, and “Mouth Closed” for closed eye sprites. Would be fun if you could make the eyes occasionally blink out of sync from eachother haha

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Yeah, if you’re on Windows just make sure to toss your assets in
%appdata%\Godot\app_userdata\PNGTuberPlus

If you’re on Linux you’ll probably find it in
~/.local/share/godot/app_userdata/PNGTuberPlus/

Oh this is neat! Something like a vertical-stack version of Castles of Mad King Ludwig, but maybe slightly less complex.

This team is a powerhouse. Basebaal stood no chance haha

Game runs without issue in Linux via Wine. Loved the artwork!

No issues with fullscreen using Wine in Linux. This game is awesome.

Neat

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Is it possible to get soft-locked? I’m suspecting that’s what I did… I can’t kill anything, and I’ve used all the health potions around me :\

[EDIT] If you die on the same turn you level up, you get the effects of the level w/o the death! Woo!

I was doing so good on the final defense part until I wasn’t anymore hahaha. This was fun!

This is a really concept, but I’m guessing it never got completed judging on other comments here.

This was awesome! I paid my debts off so hard I bought the whole dang universe! That background music is a total banger, too. It doesn’t exactly fit this game, but who cares haha

Nice 4th wall break. This was fun!

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This was fun! I kinda got bored and decided to poke at the save file to see what does what lol. I may have missed something, but I saw that there is currently no way to save with “Off” set for effects level, you’ll probably want to re-factor that to an int instead of a boolean value as off/low are both set to 0 with “low” being what gets read in. Also, options > laser effects doesn’t seem to write out either.

There’s also a weird glitch I encountered where importing the save would take a second and then break the ability to import/export (or sometimes even leave menus) - you have to refresh the page to get the functionality back.

Note: This is in the web version, browser: Floorp, OS: Arch (btw lol)

[EDIT] I didn’t realize how old this game was, my b.

You should add to the power-ups that it’s once per prestige. I held onto them waaaaay to long thinking they were one time only.

This is a pretty fun arcade kinda FPS game that mixes FPS and Platforming. Each stage plays as its own thing, your HP and ammo reset after each round. I couldn’t get the Linux version working but the windows executable ran fine through Wine.

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This is super relaxing and chill. I could see myself romping through the forest in this game just to relax. Works great in Linux, though streaming at the same time was a bad idea - I think it overloaded my 3070 RTX and killed my stream 🤣 All good, though.

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Also, the game keeps giving me Keyboard/Mouse control info in dialogue even though I’m actually using a controller. The input to advance dialogue shows as “Y”, but the message shows the keyboard inputs. I can’t get a proper screenshot because the game is quick to pick up when I hit keyboard buttons to take screenshots…

This game seems cool, but the lighting seems totally broken in the Linux version, might just be my Linux environment not sure… I’m not far in at all, but a lot of what I’ve played so far has involved getting flashbanged by the sun 🤣

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Yeah, I agree with the controls. The enemies need better knockback. Also, the directions aren’t fully clear either - in the first stage it said to stand next to the beacon and go luminous, so I didn… only to die and get ridiculed for it. I’m not sure if that is by design? The second time I played I ran through the beacon and jumped around while luminous and that seemed to have lit it.

At one point it also mentioned something about how to use the sparks to refuel your luminosity gauge, but never said how to do it… so there were times where I had like 10 sparks and died because the gauge ran out. I ended up just giving up there.

Fun concept, but my game died when I tried to change some settings and apparently the game lacks autosave so I lost all the progress I’d made… So much for that.

This was a lot of fun. I missed one secret area near the end, not sure what the password was to that door… but overall a fun challenge! I’d totally play more games like this.

I’m unsure how Linux treats it when it tries to start.

poorly LOL.

I didn’t expect it to work, but I figured I’d try anyway. Looks like a cool game regardless.

Yeah, no dice even with the various Steam compatibility options. It looks like it tries to load as a browser extension?

If you use this path, any user should be able to drop it into Explorer to jump right to the folder regardless of their username: %localappdata%low\L84 Sk8rs\Magic Trick

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Looks like they yanked all the files on us so we have to buy it from their new itch page :(