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abraxas86

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A member registered Feb 26, 2017 · View creator page →

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I’m all for NES homebrew - there’s a ton of it on Itch. Some good, some not so good, but each one is time and dedication that somebody has made to create something new for an old system and I can appreciate that. I’m always trawling the “NES ROM” tag on here, and packing it all onto my Everdrive haha.

10/10. Is there actually an end screen to this? I’d got one screen past the box, but I figured I’d call it quits there, but if there is more to see I’ll do it!

No prob! Sorry to all the future players that will have to do it properly now 🤣

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Got you a screenshot of the solution being shown before you have all the items on the scales. Hopefully I put enough blank space that it doesn’t spoil it for everybody :
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little further down…
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hopefully this is good:

Going to get you a screenshot if I can do it a third time. Also, the statue is a bit finicky.

“You have awoken”

toilet in kitchen

…I don’t think I’m awake, based on past experiences.

No prob. Looks good now :)

This was fun! I was actually able to get the balance code without the mushroom. I actually did it twice because my browser crashed during my first playthrough and I didn’t realize there wasn’t autosave ahha

The Steam page identifies this as needing 3rd party account that I think might just be your name. May want to look into that.

Disregard, bought the Android version and then realized that there’s also a Steam version… 🤦🏻‍♂️ There are huge badges at the top of the page, but I missed the link near the bottom of the page that goes out to Steam.

This seems like a really decent program, is there no desktop version of it?

Brilliant. The “Israel” bar was especially tricky to keep high, headlines that I thought would boost it often sent it crashing down. Man, being a disgusting, worthless POS is tricky lol

Woo! Took a bit of getting the hang of things, but I finally won a round. I love the bonkers Solitaire games that Zachtronics has cooked up over the years - I’m not sure if I’ve played this one before. It would be cool to add an “Easy” mode that doesn’t cap your undoes.

Haha we had a similar idea! Yours is a bit fancier with the filtering and stuff. You’re welcome to swipe stuff from mine if it’ll help your project. One thing I realized early on is that list and grid views are classed a bit differently so I had to target the elements in different ways.

The Windows package works fine through Wine, tbf.

Not far in, so maybe it balances out better in time but the cooldown on the first powerup is brutal… you get to use it for like 16 seconds and then have to wait over a minute for it to use again.

No worries, I wondered if that was the case since I’d seen everything and done a few rounds after the fact just to make sure there wasn’t a new set of boosters coming or something. Looking forward to the full version when it comes!

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This is awesome! Is one item on the skilltree unavailable? I’ve got the entire skill tree unlocked and purchased except for one, which is still locked. It’s the lower one on the furthest right.

Also, the volume of the brown cloak guys could be turned down I think. They get REALLY loud when you start swinging at them en masse.

MY HAT! D:

So I just suck and couldn’t make it past the hard-coded kill lol. This game is awesome, though. It feels like a C64 game packed into an NES ROM.

No worries - I’m always trawling the NES ROM tags for new NES stuff. That’s the only reason I noticed.

Do we basically have unlimited lives, but then when we die after the 160 seconds have lapsed it forces the game over screen? I’m sure my session lasted more than 160 seconds?

Heads up - you have NES ROM in your tags for this game, not sure if you realized that.

Same, but I found a strategy where you just turn your brain off and think “left big, right small” (I think) and then it’s just a case of fitting into gaps.

Whoa, this whole screen has a crazy tunnel effect after staring at the game for so long hahaha. It’s interesting how much easier the game is to approach than you’d think, but some of the levels get crazy tricky. I kinda gave up at the green and blue stage where you have to orbit around the platforms. I was only able to get three tokens and then kept getting cooked.

10/10 GOTY. Everybody can put their dicks away now - Harambe has been saved!

I had the same thing just happen to me. In fairness, I am running it through Wine in Linux because I couldn’t get the Linux package to work properly.

The problem occurred for me when I went from the Stream version to the Editor version. I made a backup before it got chewed up - it went from 7.1 MB to 3.4KB I’m not sure if that is the default size for an empty project?

I’m actually having a LOT of trouble with things, and I’m wondering if somewhere along the way part of the save file got malformed or something? I’m not too sure… but things like sprites no longer showing when they should be visible, or layer names not updating as I click between sprites… weird things like that. I’d be happy to show you a demo of the weird happenings I’ve got going on if you want to see them first-hand.

Right on time as always - can’t wait to see what you’ve brought this year!

I played through it when I left the comment. It was really cool. I wish people would make more games like this. I saw another one on Itch that was kind of the same style.

Sweet! I remember playing through this one on stream a few years ago, but I usually only draw a few people in - I’m nobody big. It’s fun to find new homebrew stuff for the NES, and I don’t think I’ve found anything yet that I haven’t been able to get working on my Everdrive.

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Thanks! I just found my way here and was a bit confused by the same thing. This program overall looks fantastic, and the Linux version works great :)

How do we set the image to show when the eye blinks?

[EDIT] Figured it out. Blink > “Mouth Open” for open eye sprites, and “Mouth Closed” for closed eye sprites. Would be fun if you could make the eyes occasionally blink out of sync from eachother haha

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Yeah, if you’re on Windows just make sure to toss your assets in
%appdata%\Godot\app_userdata\PNGTuberPlus

If you’re on Linux you’ll probably find it in
~/.local/share/godot/app_userdata/PNGTuberPlus/

Oh this is neat! Something like a vertical-stack version of Castles of Mad King Ludwig, but maybe slightly less complex.

This team is a powerhouse. Basebaal stood no chance haha

Game runs without issue in Linux via Wine. Loved the artwork!

No issues with fullscreen using Wine in Linux. This game is awesome.

Neat

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Is it possible to get soft-locked? I’m suspecting that’s what I did… I can’t kill anything, and I’ve used all the health potions around me :\

[EDIT] If you die on the same turn you level up, you get the effects of the level w/o the death! Woo!

I was doing so good on the final defense part until I wasn’t anymore hahaha. This was fun!

This is a really concept, but I’m guessing it never got completed judging on other comments here.