I’m all for NES homebrew - there’s a ton of it on Itch. Some good, some not so good, but each one is time and dedication that somebody has made to create something new for an old system and I can appreciate that. I’m always trawling the “NES ROM” tag on here, and packing it all onto my Everdrive haha.
abraxas86
Recent community posts
This is awesome! Is one item on the skilltree unavailable? I’ve got the entire skill tree unlocked and purchased except for one, which is still locked. It’s the lower one on the furthest right.
Also, the volume of the brown cloak guys could be turned down I think. They get REALLY loud when you start swinging at them en masse.
Whoa, this whole screen has a crazy tunnel effect after staring at the game for so long hahaha. It’s interesting how much easier the game is to approach than you’d think, but some of the levels get crazy tricky. I kinda gave up at the green and blue stage where you have to orbit around the platforms. I was only able to get three tokens and then kept getting cooked.
I had the same thing just happen to me. In fairness, I am running it through Wine in Linux because I couldn’t get the Linux package to work properly.
The problem occurred for me when I went from the Stream version to the Editor version. I made a backup before it got chewed up - it went from 7.1 MB to 3.4KB I’m not sure if that is the default size for an empty project?
I’m actually having a LOT of trouble with things, and I’m wondering if somewhere along the way part of the save file got malformed or something? I’m not too sure… but things like sprites no longer showing when they should be visible, or layer names not updating as I click between sprites… weird things like that. I’d be happy to show you a demo of the weird happenings I’ve got going on if you want to see them first-hand.
Thanks! I just found my way here and was a bit confused by the same thing. This program overall looks fantastic, and the Linux version works great :)
How do we set the image to show when the eye blinks?
[EDIT] Figured it out. Blink > “Mouth Open” for open eye sprites, and “Mouth Closed” for closed eye sprites. Would be fun if you could make the eyes occasionally blink out of sync from eachother haha


