Sweet! I remember playing through this one on stream a few years ago, but I usually only draw a few people in - I’m nobody big. It’s fun to find new homebrew stuff for the NES, and I don’t think I’ve found anything yet that I haven’t been able to get working on my Everdrive.
abraxas86
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Thanks! I just found my way here and was a bit confused by the same thing. This program overall looks fantastic, and the Linux version works great :)
How do we set the image to show when the eye blinks?
[EDIT] Figured it out. Blink > “Mouth Open” for open eye sprites, and “Mouth Closed” for closed eye sprites. Would be fun if you could make the eyes occasionally blink out of sync from eachother haha
This was fun! I kinda got bored and decided to poke at the save file to see what does what lol. I may have missed something, but I saw that there is currently no way to save with “Off” set for effects level, you’ll probably want to re-factor that to an int instead of a boolean value as off/low are both set to 0 with “low” being what gets read in. Also, options > laser effects doesn’t seem to write out either.
There’s also a weird glitch I encountered where importing the save would take a second and then break the ability to import/export (or sometimes even leave menus) - you have to refresh the page to get the functionality back.
Note: This is in the web version, browser: Floorp, OS: Arch (btw lol)
[EDIT] I didn’t realize how old this game was, my b.
Also, the game keeps giving me Keyboard/Mouse control info in dialogue even though I’m actually using a controller. The input to advance dialogue shows as “Y”, but the message shows the keyboard inputs. I can’t get a proper screenshot because the game is quick to pick up when I hit keyboard buttons to take screenshots…

Yeah, I agree with the controls. The enemies need better knockback. Also, the directions aren’t fully clear either - in the first stage it said to stand next to the beacon and go luminous, so I didn… only to die and get ridiculed for it. I’m not sure if that is by design? The second time I played I ran through the beacon and jumped around while luminous and that seemed to have lit it.
At one point it also mentioned something about how to use the sparks to refuel your luminosity gauge, but never said how to do it… so there were times where I had like 10 sparks and died because the gauge ran out. I ended up just giving up there.
Always down for new Picross games! This one is great - the lack of auto dimming the numbers on completion makes it a bit trickier, but also a bit more real. I also really liked the addition of the “Maybe” squares - this is something more Picross games need!
Would be nice of the row/column highlighted when you were marking up the number though.



