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abraxas86

321
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A member registered Feb 26, 2017 · View creator page →

Recent community posts

When's the Dreamcast VMU version dropping? 😂

This was fun! I wish there were more levels than just the one.

Tried this game and I couldn't make it past the second or third puzzle, but I honestly suck at these things so if anybody's reading this, don't take it the wrong way - it's 100% on me lol.  The game is well put together - the graphics are really pleasing and the music is fun.  Definitely would recommend checking out for anybody into Sokoban-style games.  This one includes many more levels than the demo of the "retail" version of the game.

Nice!  I'm not a big fan of Sokoban puzzles, but I've been trying to keep up with all the NES homebrew that finds its way on Itch.  The demo seemed pretty simple - I was able to get all 3 bananas in every level on my first try in I think all the stages but one?  The graphics are great and the music is fun.  You've got a good thing going here!

Any idea of this can be run on an OG NES with an Everdrive?

I'm a total sucker for rhythm games and this one was a ton of fun.  They differing height of the "floor" in the 2nd world added a bit of an interesting challenge to it all.

Worth noting (because it took me a while to figure out) you have to hold select and hit an arrow to trigger the shopping cart mode.  This game is fun, though.  Super janky, but that just adds to its charm!

LOL well I mean, it's a game and it (kinda) resembles FNF.  It even (kinda) works on original NES hardware hahaha.  Interesting take on the game.

How's the progress coming?  I'm looking forward to checking out the demo ROMs when they're ready - especially NES and SNES!

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This looks promising.  Those NES Puzzlemaker games are all basically the same.  Feels like after you've played one, you've played them all. Your screenshots make your game at least appear a bit more unique.

You should look into NES Maker - it's definitely more work, and has a learning curve for sure, but there may be similar projects out there that you can use for reference to make your fully fledged game.

[EDIT] Just had a chance to play it on my NES and this one is pretty good!  While it still felt like a typical NES Puzzlemaker game, there was something about it that made it feel better than most of the others.

I think you've mentioned some really important nuances that the main page missed.  And for what it's worth, despite the somewhat negative slant, I'm still gonna buy the game - and now I know what I'm about to get myself into lol

I have no idea how Itch works from the dev side, but I don't think this game shows up when you search the "NES ROM" tag.  I tend to peruse that section frequently and I only found this through your Discord server.

Top-right of any item on Itch has a "Rate This Game" button you can click - it's in the same menu as the follow options and stuff.

Here's the link to rate this game: https://mhughson.itch.io/witch-n-wiz/rate?source=game

I'm always scouring Itch for NES Homebrew - I have no idea how I didn't come across this one sooner.  Only reason I found it now is because somebody I follow added it to one of their lists.

Ohh! That's a good point about the memories.  The other part kinda falls apart though 

spoiler below...







They go through in different orders, but the loop 0 would be the first instance of the event, so a loop wouldn't have happened yet.  I think it would have made more sense if the round 1 elim had have happened a loop or two in.

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This is such an emotional rollercoaster, sweet fuck...

One thing I don't get is why they all keep saying nobody gets voted off on the first night...


Spoiler below...






Everybody would have died when the event happened, thus everybody would have experienced loop 0 at the same time.  Thus, they all would have witnessed Jack get voted off on the first round...

You should mention the support tiers in this post.  Some people may not click through to the main site to see the rewards that you're offering.

This looks great!  I've added it to my wishlist on Steam.  I don't want to play the demo because I don't want to spoil anything and/or have to re-do it all when the main game comes out.  I'm a total sucker for cyberpunk themed stuff.  The trailer and gameplay pics were enough to twist my arm haha

Itch keeps advertising this game to me... so I finally caved and bought a copy.  I haven't played it yet, but I'll get to it eventually 😂  It looks awesome.

Yeah, I'm having the same problem.  Makes the game practically unplayable.

Am here from bluescreen.  Plz send sexy p̷u̵m̷p̵k̴i̴n̸ ̵t̴e̸c̸h̴ ţ̴̜̪͉̐́́̂̎͌̓̔̾̒̿̈́͊o̶̯͐ ̷̨̧̮̳̱̦̬̫͎̙͙̤̆̓͑̓͛͂͗̈͘͜͜f̷̟͎̗͓̪̞̘̳̪̱̬̻̮̖̖̫̐̈͐̀͋̒ͅi̴͉̲͎̙̖͚͇͈͒̌͂̋̑́͌͊͂͌͗̓͜ͅx̴͕̦̟͕͈̟̳͍͚̜͉̒́̾̌̽̓̈́̋̊͗̂̚͠

Thanks!

The good ending was hot, but not as hot as being degraded by her for getting questions wrong.

Is there no way to move the starting piece?  Mine on one of the edges so I can't take advantage of 2 of the 4 connectors to it :(  I didn't know what I was doing at the start so it put me at a major disadvantage I think.

I think an even better idea could be expanding the hotkeys in general to make them fully customizable instead of just the number row.  If you could map any key/combo/button to a costume, then you could potentially get your idea as a side-effect of the feature.

It could be drilled down even further to have the ability to set to key_down and key_up for different things.
 

Babe wake up, Voxel dropped a new game!  😂

It was a bit tricky, but totally manageable with some strategizing.  I love and hate that it takes 3 shots to kill most of them, but your gun can only hold 2 bullets at a time haha.

Sounds like I still have some secret rooms to find, too!

Got the end!  That was sneaky haha.  I still need to figure out how to open the other box (aside from brute forcing it LOL).  The safe was easy to figure out.

Perfect - I'm all for the challenge, I just didn't want to waste my time trying to solve puzzles if they weren't implemented yet.  This is great!  I'll share it around to a few retro communities I'm in - I think there's a few people cooler than me who would enjoy it.

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Ohh neat, the house got a facelift!  Minor point, but the red wallpaper makes the gore harder to see 🤣

Not sure where this demo ends - I have a locked door downstairs and a "stuck" door upstairs.  Are either of these areas accessible yet

The stairs up to the 2nd floor are a bit awkward too - if you're not pushing the directional button with your jump, you will go down a screen and fall through the step you were on.  It's not a huge deal, though.  It's not like there's anything in the room that's driving your Mental timer or anything.

In the outside area, I was able to jump over the door and wrap the screen, but in all fairness I was intentionally trying to find ways to break things there lol.

Otherwise, this was a lot of fun to get through, and does a great job at showing off the basic mechanics of the game.  It's also tough as nails, and that game over screen was unexpectedly brutal lol.

I'm excited to follow the progress of this game as it moves along.  Let me know if you can open either of those doors - I don't want to be missing out on stuff before the next release.

I'll try this out as soon as I can.  Hopefully sometime within the next few days (if not tomorrow)

I can't wait to check it out!  I'm playing this stuff on original hardware, too.  I have an Everdrive N8 Pro.  I haven't found anything it can't handle yet.

I'm curous,  too!

Been waiting for this one!  I've got the kickstarter saved so I can jump on it when it goes live.  GL!

Ohhhhh!  🤦‍♂️  I didn't realize that was a sidewalk.  Yup, that worked lol.  Thanks!

Whoa, this is really cool!  I can see it going places.  Right now the store mechanics are a bit confusing, and not having a warning before you sell stuff kinda ruined me lol.  I wasn't far in, though, so starting over won't be a big deal.

I'm assuming this is our house, but it won't let me in.  Not sure what I'm missing :\

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This is a really ambitious project, but will be super cool if you can pull it off!  From what I gather, the demo is just the outdoor area and first room of the house - none of the doors inside are open-able?

Hope you don't mind some minor bug reports as I play through...

Interacting with the statue tells me it's an "old and dirty sofa"

You'll need to add a hard wall in here somewhere to prevent your character from wrapping if you don't jump up the stairs:


The boxes on either side of the couch report back as "green grass"


This is a really cool concept!  Any ETA on when the full game will be out?  Will it be listed on Steam?

That version was scuffed, sorry... it totally missed like three important fields.  I just updated it and ran it through more tests.  It should be good now I hope.

Try it now.  I realized I also left some debug code uncommented... whoops.  I tested it out a bit more thoroughly and it seems to be working better now.