Not far in, so maybe it balances out better in time but the cooldown on the first powerup is brutal… you get to use it for like 16 seconds and then have to wait over a minute for it to use again.
abraxas86
Recent community posts
This is awesome! Is one item on the skilltree unavailable? I’ve got the entire skill tree unlocked and purchased except for one, which is still locked. It’s the lower one on the furthest right.
Also, the volume of the brown cloak guys could be turned down I think. They get REALLY loud when you start swinging at them en masse.
Whoa, this whole screen has a crazy tunnel effect after staring at the game for so long hahaha. It’s interesting how much easier the game is to approach than you’d think, but some of the levels get crazy tricky. I kinda gave up at the green and blue stage where you have to orbit around the platforms. I was only able to get three tokens and then kept getting cooked.
I had the same thing just happen to me. In fairness, I am running it through Wine in Linux because I couldn’t get the Linux package to work properly.
The problem occurred for me when I went from the Stream version to the Editor version. I made a backup before it got chewed up - it went from 7.1 MB to 3.4KB I’m not sure if that is the default size for an empty project?
I’m actually having a LOT of trouble with things, and I’m wondering if somewhere along the way part of the save file got malformed or something? I’m not too sure… but things like sprites no longer showing when they should be visible, or layer names not updating as I click between sprites… weird things like that. I’d be happy to show you a demo of the weird happenings I’ve got going on if you want to see them first-hand.
Thanks! I just found my way here and was a bit confused by the same thing. This program overall looks fantastic, and the Linux version works great :)
How do we set the image to show when the eye blinks?
[EDIT] Figured it out. Blink > “Mouth Open” for open eye sprites, and “Mouth Closed” for closed eye sprites. Would be fun if you could make the eyes occasionally blink out of sync from eachother haha
This was fun! I kinda got bored and decided to poke at the save file to see what does what lol. I may have missed something, but I saw that there is currently no way to save with “Off” set for effects level, you’ll probably want to re-factor that to an int instead of a boolean value as off/low are both set to 0 with “low” being what gets read in. Also, options > laser effects doesn’t seem to write out either.
There’s also a weird glitch I encountered where importing the save would take a second and then break the ability to import/export (or sometimes even leave menus) - you have to refresh the page to get the functionality back.
Note: This is in the web version, browser: Floorp, OS: Arch (btw lol)
[EDIT] I didn’t realize how old this game was, my b.
Also, the game keeps giving me Keyboard/Mouse control info in dialogue even though I’m actually using a controller. The input to advance dialogue shows as “Y”, but the message shows the keyboard inputs. I can’t get a proper screenshot because the game is quick to pick up when I hit keyboard buttons to take screenshots…

Yeah, I agree with the controls. The enemies need better knockback. Also, the directions aren’t fully clear either - in the first stage it said to stand next to the beacon and go luminous, so I didn… only to die and get ridiculed for it. I’m not sure if that is by design? The second time I played I ran through the beacon and jumped around while luminous and that seemed to have lit it.
At one point it also mentioned something about how to use the sparks to refuel your luminosity gauge, but never said how to do it… so there were times where I had like 10 sparks and died because the gauge ran out. I ended up just giving up there.


