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(1 edit)

This is really fun so far.  One thing I noticed was that, even though the text said I left the knife on the counter, it still shows in my inventory.  Not sure what happened there.

My only suggestion so far would be to improve the font and make it a bit more uniform.  The font used would be good in a game that isn't so text-heavy, but I'm finding it difficult at times to read with the amount of text in the game.


[EDIT] This run keeps getting weirder... is the top row not my inventory?  The story suggests that I would have to go back inside the house to get the poker, but I think that's it in the rightmost slot?



(+1)

Thanks for checking out the game!

The inventory is a bit abstract.  Sometimes it represents actually possessing an item, while other times it's simply having knowledge of something that will enable additional choices later.  For instance, you wouldn't know that you could go back for the fireplace poker if you never saw it.  In the same sense, you don't actually have the parrot in your pocket.  Hopefully that makes sense.

The text style was a purposeful choice to give a sense of unease, but we know it's not everyone's cup of tea.  I've actually uploaded a rom hack here that replaces all the glyphs with ones that are easier to read, for those who would rather have that experience.

That ROMHack looks perfect, thank you so much!  And good point about the parrot lol.   If you ever approach the game with an update and it's possible, maybe you could implement a different border or background for something you possess versus something you are aware of?  I'm gonna dive back in with this ROM Hack now.

(6 edits)

Oh man, when you swing the fire poker at the thing behind you, it says you examine the body and note the dent in the skull...


(Apparently we can't do spoiler text in comments?)  So - spoiler below...)








It would have been wild if there was some text in there that mentioned how the figure almost looked like your mom and made you feel an overwhelming guilt or something like that - to kinda tie it back to the "bad" ending you could get.