NESmaker wasn't even released when I made this! I don't think any game made in this jam used NESmaker
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Fun timewaster! A pity the graphics are only in the titlescreen, the game would be even more interesting with the graphics in the game itself imho
Small bug: When you spawn a transporter, it is always preloaded with cargo, even if the source machine has zero output available
none of those examples have more than four colours in an 8x8 area of the gameboy screen though, only in the SGB border. Still, I think including an SGB style border for future GBJAM entries might be a really cool idea!
Didn't see your previous reply before you removed it. I've uploaded the fixed version since submission was re-enabled, but to answer your question, I was trying to upload a fix *after* original submission period had ended.
Just want to thank whichever of you set up the jam to not allow fixes to be uploaded once the submission period expired. That's fine, but you should have noted this on the jam page. Pretty annoyed that I spent so much time on this, uploaded a broken build, and can't fix it. I even bought some stickers T_T
as a workaround I've had to remove my uploaded rom and put a link to an updated one in the game's description, but that relies on people visiting the game page.
Anyone want to explain the thinking behind the decision to lock out late uploads? Are you worried someone might cheat and steal the glorious prizes (of which I assume there are none).
- The real Gameboy supports three 'layers' - Background, Sprites and Window (rules say only background and sprites)
- Each sprite can be 'above' or 'below' the background layer, so you might even say there are four layers (sprites below BG, BG, sprites above BG, window)
Obviously there's more to it (only 10 sprites per horizontal line for example) but that's probably over the top for your jam's purposes :)
No, NESMaker is not yet available. I have created this myself using the Haxe programming language, openfl library, Deflemask for audio and Aseprite for graphics. It isn’t strictly NES compliant because I rotate one of the sprites and don’t respect a couple of the limitations strictly.
What a gloriously dithered boxing ring! This seems very cool but unfortuantely I have no friends to play against, yet somehow I managed to lose when P2's punch button got stuck on and had me pinned against the ropes. 10/10 would lose to stuck key again.
hey Dollarone I tried to embed your tweet when I wrote this but itch.io doesn't allow the twitter js script and so it was all malformed and wrong looking (like my art) so I had to remove it :(
You sound a little angry. Anyway, here are some examples of 3D on the GB/GBC which I feel give a pretty good impression of what the system is capable of for those that are interested in keeping within the restrictions.
GB games that are '3D':
- Faceball 2000 (raycasting?) https://www.youtube.com/watch?v=KQAhnNiOu54
- X https://www.youtube.com/watch?v=AyjU4MtonZM