did your game try to subliminally tell me that I'm beautiful when I first loaded it?
Recent community posts
- The real Gameboy supports three 'layers' - Background, Sprites and Window (rules say only background and sprites)
- Each sprite can be 'above' or 'below' the background layer, so you might even say there are four layers (sprites below BG, BG, sprites above BG, window)
Obviously there's more to it (only 10 sprites per horizontal line for example) but that's probably over the top for your jam's purposes :)
No, NESMaker is not yet available. I have created this myself using the Haxe programming language, openfl library, Deflemask for audio and Aseprite for graphics. It isn’t strictly NES compliant because I rotate one of the sprites and don’t respect a couple of the limitations strictly.
What a gloriously dithered boxing ring! This seems very cool but unfortuantely I have no friends to play against, yet somehow I managed to lose when P2's punch button got stuck on and had me pinned against the ropes. 10/10 would lose to stuck key again.
hey Dollarone I tried to embed your tweet when I wrote this but itch.io doesn't allow the twitter js script and so it was all malformed and wrong looking (like my art) so I had to remove it :(
You sound a little angry. Anyway, here are some examples of 3D on the GB/GBC which I feel give a pretty good impression of what the system is capable of for those that are interested in keeping within the restrictions.
GB games that are '3D':
- Faceball 2000 (raycasting?) https://www.youtube.com/watch?v=KQAhnNiOu54
- X https://www.youtube.com/watch?v=AyjU4MtonZM